Second Shadowrun Returns Sequel Funded In Two Hours 

Second Shadowrun Returns Sequel Funded In Two Hours

Today, Shadowrun Returns developer Harebrained Schemes launched a $US100,000 Kickstarter for Shadowrun: Hong Kong. By three o'clock the third game in the series was fully funded. It's all "co-development goals" from here.

The rapid funding was largely due to rabid fans overjoyed at the thought of more turn-based tactical adventure in the tech-meets-magic world of Shadowrun, but it was also a matter of design. Harebrained Schemes set the bar low — a quarter of the $US400,000 the original Shadowrun Returns Kickstarter initially sought — with the idea that fans could donate more to unlock additional game features, including new characters and additional missions. Instead of "stretch goals", Harebrained is calling these "co-funding goals".

"We've already begun development of the Hong Kong game," said Mitch Gitelman, co-founder of Harebrained Schemes and Executive Producer of Shadowrun via official announcement. "We're self-funding the first 12 hours of gameplay at the quality level of Shadowrun: Dragonfall - Director's Cut. But we have plenty of ideas for features and runs that didn't fit into our budget. We love Kickstarter and we think there's no better co-funding partner than our fans to help us take our game to the next level."

If the "co-funding" keeps up a steady pace, our Shadowrun adventure in Hong Kong will be quite extensive by the time it launches in mid 2015.


Comments

    Well, I'm ok with that method of funding. They've got my backing.

    I enjoyed the first 2 games, and will probably fund this one just to show support for the series. I would like to see a bit more freedom in the games, maybe a bit more like the SNES, or genesis games. Also I am not going to lie, I would love for them to make a Shadowrun game like Fallout 3.

      I agree RE the SNES. The new one's feel a bit too linear.

      In the SNES version, I feel like there was a lot more exploration and talking to people to figure out where you were going / what you had to do.

      Also the big icons over anything you should look at or pick up detracts from the exploration as well.

        just no game breaking missed conversations like the SNES had. Like if you didn't ask the vampire for jesters name twice before you killed him you were screwed

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