Second Shadowrun Returns Sequel Funded In Two Hours 

Second Shadowrun Returns Sequel Funded In Two Hours 

Today, Shadowrun Returns developer Harebrained Schemes launched a $US100,000 Kickstarter for Shadowrun: Hong Kong. By three o’clock the third game in the series was fully funded. It’s all “co-development goals” from here.

The rapid funding was largely due to rabid fans overjoyed at the thought of more turn-based tactical adventure in the tech-meets-magic world of Shadowrun, but it was also a matter of design. Harebrained Schemes set the bar low — a quarter of the $US400,000 the original Shadowrun Returns Kickstarter initially sought — with the idea that fans could donate more to unlock additional game features, including new characters and additional missions. Instead of “stretch goals”, Harebrained is calling these “co-funding goals”.

“We’ve already begun development of the Hong Kong game,” said Mitch Gitelman, co-founder of Harebrained Schemes and Executive Producer of Shadowrun via official announcement. “We’re self-funding the first 12 hours of gameplay at the quality level of Shadowrun: Dragonfall – Director’s Cut. But we have plenty of ideas for features and runs that didn’t fit into our budget. We love Kickstarter and we think there’s no better co-funding partner than our fans to help us take our game to the next level.”

If the “co-funding” keeps up a steady pace, our Shadowrun adventure in Hong Kong will be quite extensive by the time it launches in mid 2015.


  • I enjoyed the first 2 games, and will probably fund this one just to show support for the series. I would like to see a bit more freedom in the games, maybe a bit more like the SNES, or genesis games. Also I am not going to lie, I would love for them to make a Shadowrun game like Fallout 3.

    • I agree RE the SNES. The new one’s feel a bit too linear.

      In the SNES version, I feel like there was a lot more exploration and talking to people to figure out where you were going / what you had to do.

      Also the big icons over anything you should look at or pick up detracts from the exploration as well.

      • just no game breaking missed conversations like the SNES had. Like if you didn’t ask the vampire for jesters name twice before you killed him you were screwed

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