Tell Us Dammit: Does Size Matter?

Nothing in video game marketing bugs me more. [Insert sequel here] is 43 times bigger than [insert previous game here]! Get excited about navigating all this dead space for some reason! The size of a game world has never excited me in the least. It’s what you can do inside that world that counts, surely?

So that’s my question to you today: does the size of a game world excite you? Does it make you more or less likely to buy a video game? There must be a reason why developers and publishers are so eager to swing their figurative schlongs around. It must be this proven thing that attracts consumers.

Personally, I’d like to see game worlds be smaller, particularly if it allows for more detail, more things to explore within a smaller space. Some game worlds need to feel large — Red Dead Redemption is a great example. This was a western, it had to be set in a world that felt expansive. Does a Metal Gear Solid game really need to be 100 times larger than its predecessor? I’m not so sure.


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