And that’s a good thing. Ready At Dawn were the PSP developers back in the day. So when it was announced the team was working on a fully fledged console title I was instantly interested. The team had previously worked on rock solid ports and handheld versions of existing franchises. Surely this would be Ready At Dawn’s chance to really throw themselves into something that was their own. The Order: 1886 became that project.
I’m keen. The more we see of The Order: 1886 the more I’m starting to see it as a successor to the kind of weighty, cinematic third-person shooting we saw in Gears of War. The team seems to have combined that was some of the cinematic wizardry of the Uncharted series.
It’s about as ‘video-gamey’ as it gets and, in a sense, could be defined as playing it a little safe but the concept and the story feels quite ambitious. That’s increasingly what draws me to this game: the actual universe and the aesthetic. Also, I kinda miss that powerful, weighty feel of Gears of War. I don’t think another game has nailed it since.
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