This Is The First 10,000 Holes In Desert Golfing

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This Is The First 10,000 Holes In Desert Golfing


Desert Golfing might be the most intriguing game of 2014. In the weirdest, arguably banal way, it’s such a subversive experience and one that plays with all of our expectations about consequences in video games. At it’s centre, a seemingly never ending series of ‘holes’. No-one really knows how many holes are in the game, but here are the first 10,000, in order. It’s beautiful.

I think what this highlights more than anything is the fact that Desert Golfing isn’t a game about golf, or any sport for that matter. It’s a journey. Speeding through the holes so quickly in this linear line really emphasizes that fact.

And I was interested to read, in this interview, that Journey the video game was actually a huge inspiration for Desert Golfing. Watching this video, it all makes perfect sense.

Via All My Friends

Comments

  • It seems, though that the actually designed content goes only until the minute 16. After, it seems to all be self-generated bland plains with very slight variations in height.

  • I’ve been through all of Desert Golf (through the color scheme once, and on “blindingly purple” at the moment), and the level design absolutely suffers after 10,000 or so.
    Granted I don’t know at what point (if any) the game becomes procedural, or how much content I feel should be designed by a person rather than an algorithm – but right now I’m more playing it out of habit than anything else.
    I’ve got so many shots on the board that my holes-to-shots ratio is arbitrary – it changes so incrementally that keeping track is pointless. I usually take between 2-3 shots to sink a ball and I daresay that’s the same for everyone whether they’ve played ten holes, or ten thousand.

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