Kotaku publishes lots of stories, but we are not, as it turns out, the entire Internet. It's easy to miss some of the wonderful criticism, commentary, and observations about games and games culture that's put online every week. No more! Every weekend, I'll be your guide.
It feels good to be back. This was one of my regular features at Giant Bomb, and one of my favourites, too. As part of my reporting, I follow lots of people in the industry all day. Many of these people say, write and share interesting things. Worth Reading about sharing it with you.
For a little while, I thought about renaming Worth Reading, but I'm terrible at coming up with names. Looking for the best and most reliable information possible, I asked Twitter for help https://twitter.com/patrickklepek
Fortunately, my former boss, Jeff Gerstmann, gave me permission to keep the name.
I didn't run those terms past everyone else at Kotaku. Too late now! A deal is a deal.
In any case, let's get on with the show. I've been plucking various links since Worth Reading went offline at Giant Bomb, so this reflects some of my favourite stuff from the past month or so.
Hey, You Should Read These
- " The Packers of Catan: Green Bay's Board Game Obsession" by Kevin Clark
I have no reason to like the Green Bay Packers, the notoriously (talented) rival to my (less talented) Chicago Bears. But it's hard not to smile while reading Kevin Clark's account of the Super Bowl-winning team becoming obsessed with the board game Settlers of Catan. While there's a mild air of condescension towards the game throughout the piece, it's full of amazing observations, especially when it comes to passing on the personality quirks of various players.
"Backup quarterback Matt Flynn said he was interested in the game because it was "a nonviolent version of Risk," referring to Parker Brothers' notoriously lengthy game of world domination. But Flynn said the players take it so seriously that when he stopped by to play for the first time after a win last month, he was shocked by what happened when he attempted to turn on some celebratory music.
'I was just trying to play some music -- some Pearl Jam, and [Bakhtiari] wouldn't let me. He wanted to hear the players talk and strategize. He was very serious,' Flynn said. 'They take it to a different level.'
The competitive nature of the Green Bay's Catan tradition is now legendary in the locker room. Two weeks ago, Linsley won the game, but Bakhtiari, who typically hosts the games at his house, had briefly gone outside to cook a chicken for the group. He furiously protested Linsley's victory because of this. 'He put an asterisk by it. I didn't,' Linsley said. Backup quarterback Scott Tolzien is famous for slamming the board in frustration when he loses.'
The video game industry's relationship with race isn't an easy topic to address, which probably goes a long way to explaining why the industry doesn't bring it up very much. That said, Jessica Conditt does a pretty great job speaking to a wide range of folks within games -- academics, designers, etc. -- to outline where we're currently at and how very far the industry has to go.
"Gaming culture is a direct reflection of our society. The only reason racism and sexism run rampant in gaming is because racism and sexism run rampant in society. But in physical spaces, mostly, it's not overt. It's subtle. It's covert. So, yes, these issues manifest in a similar manner in gaming, but I contend that they present themselves worse. It's not subtle. It's in-your-face racism. A black person may not be called a nigger to their face, but they can almost guarantee it will happen in virtuality."
If You Click It, It Will Play
These Crowdfunding Projects Look Pretty Cool
- Anna Megill wants to show (and tell) you what it's like to make a video game.
- Shadowrun: Hong Kong only asked for $US100K, but it's weeeeeeeell over that by now.
- Drift Stage might be the coolest-looking racing game I've seen in a while.
Tweets That Make You Go "Hmmmmmm"
DmC is like, when you're trying really hard to be punk and all the punks are like "what the fuck is wrong with you"
— tj thomas (@TRONMAXIMUM) December 15, 2014
Kitchens can make pumpkin pie
— The Strange Log (@TheStrangeLog) January 13, 2015
Developing software has made it a lot more clear why our DNA is full of unused junk sequences
— Erin Robinson (@Livelyivy) January 11, 2015
Oh, And This Other Stuff
- Kieran Yates explored how some games are exploring politically-charged topics.
- Nich Maragos tried to play Fantasy Life without resorting to violence.
- Adrian Chmielarz disliked just about everything I enjoyed about The Talos Principle.
- Alex Wawro spoke with Swery 65 about trying to impute D4 with emotion.
- Janine Hawkins tried to understand what "content" means in today's open world games.
- Matt Martin managed to hit rank 100 in GTA Online by being a total jerk.
- Joshua Brustein profiled how GameStop is trying to survive the next decade.
- Roy Graham reflected on gaming violence, in light of the recent CIA torture report.
- Simon Parkin wrote about how gaming is especially prone to obsolescence.
- Katherine Cross provided another perspective on the sexual agency of Bayonetta.
- Mike Williams dove into the Internet Archive to find the worst of the worst.
- Patrick Lee argued Mass Effect's paragon choices tend to coddle players.
Picture: Kyle T. Webster