What's Already Causing Street Fighter 5 Hate

What's Already Causing Street Fighter 5 Hate

Over the weekend, pro gamers Daigo Umehara and GamerBee put Street Fighter 5 through its paces. According to some, its leisurely paces. Cue the unhappy folks.

The recently announced Street Fighter 5 is still early in development. From the looks of this gameplay footage, it sure seems like it. Even with two of the greatest Street Fighter players around, Daigo and GamerBee, Twitter and YouTube users are calling the game "slow", "sluggish" and "awkward".

Be aware that not all the comments were hating on the game. Feel free to watch the clip, which Kotaku previously posted, right here and judge for yourself.

Here are comments via Twitter:

What's Already Causing Street Fighter 5 Hate
What's Already Causing Street Fighter 5 Hate
What's Already Causing Street Fighter 5 Hate
What's Already Causing Street Fighter 5 Hate

And YouTube:

What's Already Causing Street Fighter 5 Hate
What's Already Causing Street Fighter 5 Hate
What's Already Causing Street Fighter 5 Hate
What's Already Causing Street Fighter 5 Hate
What's Already Causing Street Fighter 5 Hate

This isn't anything new. When the game was demoed at the Capcom Cup last December, there were also similar complaints.

Speed wasn't the only thing drawing the ire of folks online. In the recent playthrough, GamerBee had Chun-Li spam fireballs.

What's Already Causing Street Fighter 5 Hate

This SF5 addition makes Chun-Li seem overpowered, which was pointed out by some commenters on Reddit:

What's Already Causing Street Fighter 5 Hate
What's Already Causing Street Fighter 5 Hate

And here is fighting game community site Event Hubs:

What's Already Causing Street Fighter 5 Hate
What's Already Causing Street Fighter 5 Hate
What's Already Causing Street Fighter 5 Hate
What's Already Causing Street Fighter 5 Hate

Don't fret. There is still plenty of time for Capcom to balance Street Fighter V, ease the hate, and keep the game out of the public's eyes until it's ready.


Comments

    I do have one complaint, it looks AWESOME again.
    Always the same, awesome.
    Try something different, Capcom.

    duuurrrrrr early stage of development, what's that?

    it's almost like it was their first time playing it, and they played safe or something...

    I think people are overreacting. It's still in development.

    I haven't watched much professional SF tournaments, but do they seriously sometimes just spam fireballs constantly?

    so this is why fighting games are now twitchy no-fun abominations, the "pro gaming" scene wants it that way.

    I've said it before and I'll say it again, fighting games were more fun when they were slower and entertaining. Heck, I cant even really be bothered with smash bros since it moved on from 64

      You'd probably really like Smash 4 actually. People complain that it's not as fast as Melee, but eh. I like it, it's fun.

    Elitist gamers unhappy with the direction a long established franchise is heading.

    More news at 6.

    Seriously though, SF5 looks amazing. I'm excited. Who gives a shit what the usual internet negative pessimist club thinks.

    EDIT: Oh, and as stated above - and this is so obvious it makes my head hurt - this thing will still have some massive amounts of tuning ahead of it. All fighting games do. As if get upset this early on.

    Last edited 04/02/15 8:16 pm

    Slow it down I say, let more of the player base really get to grips with what SF is all about. There's more than enough time to speed it up in subsequent versions.

    Street Fighter V obviously needs some work (removing the Chun-Li fireball spam would be a good start; this isn't Marvel, Ono), but I'm surprised how people are reacting so negatively to what is obviously a very early build. For a game that's pretty early into development, Street Fighter V is looking pretty damn good, and this is coming from someone who initially childishly wrote off SF4 as being a poor man's Street Fighter 2 and not the Third Strike 2 I really wanted (still feel this is true in many ways, although AE and Ultra did some major work towards fixing this).

    I reckon they should shake things up and have the fights settled with words and a rational discussion.

    I thought it had more of a SF3 feel as opposed to SF4, more tactical and nuanced rathan than jump ins and endless spam moves. I'm cool with that.

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