The average player probably spends an hour in Fallout 3 simply creating a character. Speedrunner Rydou on the other hand manages to blaze through the entirety of the game in an astounding 18 minutes and 53 seconds. God damn.
Those of you that saw our previous coverage of Fallout 3 “any percentage” speedruns know that they make ample use of clipping through the world, as well as dialogue skips via quick saving and then quick loading. “Everytime you quickload, the collision detection doesn’t work during something like 10 frames, allowing me to clip through objects and walls,” Rydou explained on Reddit.
There is also a ton of ‘running the hell away from everything’ in this run. This isn’t how most people would play Fallout — experiencing the story and engaging in combat is a part of the fun — but, speedruns are a testament to how far people can push the game. You need a deep understanding of what makes Fallout 3 tick for this sort of playthrough, and that in of itself can be its own reward. Plus, it’s kind of hilarious to watch Super Mutants or terrifying enemies with mini-guns run impotently after a person that has the god-like ability to walk through walls. Suckers!
The previous world record was also held by Rydou, and that run clocked in at 18:57. You can check out the Fallout 3 speedrun leaderboard here, if you’d like. Worth noting that the clock starts running when the game’s first “autosave” is available, not during the character creation portion/the cutscene where the player is born. The run is considered complete immediately after the player successfully enters the code in the final level of the game. You can read the rest of the rules for this category of Fallout 3 speedruns here.
Comments
5 responses to “A New World Record For Beating Fallout 3 Fast”
I dunno man, when I think speedrunning, I don’t really think of doing things like that. Exploiting loading and saving etc. I think of one run straight through the whole thing start to finish. But maybe I’m odd like that… this just feels like cheating.
Yeah, when they’re using exploits to that extent, it’s not relatable to a normal gamer. Sure I’ll save before combat and reload if I think I could have done a better job, but I’d never play a game like this.
That would be considered a glitchless run, any% means ‘Just beat the game as fast as possible’ no matter what that entails.
I like games that have a mix of interesting glitches but are still followable. Super Mario 64 is great to watch, it uses a few glitches but on the whole is fun to watch and understandable.
I love watching speedruns that abuse glitches or sequence breaks like this, it really is astounding how these players think up these ways of doing this kind of stuff. I mean someone speedran Mario 64 without collecting a single star. Hot Damn. And games like Metroid and “Metroidvania” type games are also always interesting to see how the runners 1: Achieve the sequence breaks in the first place and then 2: How they manage to continue and finish the game without that seemingly vital item they are supposed to have.
Yeah, not a speedrun, but a glitchrun. Don’t get me wrong, they’re entertaining too because some of these exploits are amazing, but they’re not the same thing. Not even close. If I can’t use a trainer that makes me invincible for a GTA III speedrun, I shouldn’t be allowed to use glitches either. I dunno, that’s just my take on speedrunning.