But relax! It’s only for three short weeks. We can handle that, right?
[flips table anyway]
Rocksteady games announced today that the oft-delayed Batman: Arkham Knight is set to receive an additional, admittedly shorter, delay. Instead of hitting Australian stores during the first week of June, it now has a final release date of June 24.
“We’re a developer that hates to make any compromises,” said Game Director Sefton Hill, “so we are sorry to say this means it’s going to be just a little bit longer until you can play the epic conclusion to the Arkham trilogy. As a reward for your patience and understanding, and to make the wait even more unbearable, we are pleased to whet your appetite with a new gameplay video of Batman: Arkham Knight.”
And that trailer? You can watch it below.
Comments
22 responses to “Batman: Arkham Knight Delayed”
Gives me an extra payday to scrimp together the $200 I need to pay off my Batmobile edition
Ditto to this!
Also gives me time to give ESO a decent run at the start of June to know if it’s worth sinking hundreds of hours into.
I’m gonna take the plunge with ESO as well. No subscription makes it a bit more appealing
Remember when they announced it in March last year only to delay it in June for a whole year? How did they misjudge a whole year of development? But they still announced that preorder DLC early.
GTA V was pushed back 9 months as well and they still took a year and a half more than that to put in online heists
I think most games that have launched working this gen launched after being delayed. Some still don’t seem finished. I think that developers were optimistic about making games on straightforward systems without Cell processors (etc) and with lots of RAM, but underestimated the time it takes to make the higher detail environments and to build a new engine (if applicable).
Time saving is probably why we are seeing less work done in ‘optimising’. For example some games don’t seem to use compressed textures this gen because of the amount of vRam available. Uncompressed textures use more memory and can run worse (Sometimes becoming too taxing for texture filtering). On top of that they don’t look much better than well compressed textures, but it saves time in development ’cause they don’t have to ‘bake’ everything out. (Look at games like Titanfall’s textures from high to ultra for an example of the quality difference.)
Anyway, my point is that delays aren’t necessarily a bad thing. I suspect we can rely on two things: God of War won’t be the last ‘remaster’ of this gen and that this won’t be the last ‘first nextgen attempt’ we see from a studio that gets delayed.
Edit: And DLC is the bread and butter of the preorder incentive. We can’t blame Rocksteady (or other developers who rely on publishers) for the needs of their publisher I suppose. Milking our pockets for nothing as if the price of the game isn’t enough.
I’m fine with this. Gives me time to pay the game off over a longer period instead of one lump sum during a payday.
They are still finding a way to make the Joker the main villain again.
Source? I was under the impression it was going to be Scarecrow.
This is what is commonly referred to as a joke.
Ah, I get jokes.
I predict a FACE/OFF Type thing
http://www.imdb.com/title/tt0119094/
Don’t care. So long as RS are at the helm we’re gonna get a good game. In the mean time I’ll just go back through Aslyum and City to tide me over!
There’s a rumour on IGN (I know, I know) that the other two games in the trilogy will be re-released on PS4/XB1 ‘in time for the holidays.’ Could be related news.
Probably what the Origins team has been working on since they released their game.
Unless, please God, they’ve been working on a Green Arrow game.92 sleeps to go and counting!
Can we please instigate a rule that game devs and publishers are forbidden to announce a release date until after the game has gone gold? I struggle to think of any titles recently besides Nintendo’s that haven’t been delayed past their original date.
Call of Duty, Assassins Creed, and any movie tie in licensed game.
Yeah you’re right about Call of Duty (and movie tie-ins but who cares about those :P), but Assassin’s Creed Unity was delayed by a few weeks at least.
Really?
They should have delayed longer.
There are some games that really have to hit that thanksgiving window though… Halo was another.
I’d love that. I’m happy for games to take as long as they need to be great but everytime I hear ‘delayed’ connected to a game I was looking forward to (like this one)….
:'(
3 extra weeks to get it sparkly and perfect? Go for it.