Community Review: amiibos

There’s been a dearth of new, major releases for us all to talk about, so why not take the time to talk amiibo? Are you buying them? Are you using them? Do they just sit on your shelf and look pretty?

Me? I have one single amiibo. Boring, plain old Mario. The one in the process of shooting off a fireball. I’m a little embarrassed to admit this: I’ve yet to scan it into a single video game. I think that’s partly because I don’t play much Smash, but also because I’m pretty sure it’s either sitting in the back seat of my car or lodged inside an enormous box of LEGO.

Basically, by 2-year-old son has commandeered my amiibo. It belongs to me in name only. My son loves Mario for some reason and as soon as I brought home the amiibo it was game over. Literally.

Generally, I understand the appeal of amiibo. Five or so years ago, with my own space and money to burn, I might even have collected them. Right now? They don’t really fit into my life in any real way. They’re too cheaply made for collectables, too rigid and inflexible to be toys for children. Their prime use is video games, but only one video game really integrates them into core play. Maybe in the years to come Nintendo can make amiibo a must-have part of its eco-system but, for now, I don’t feel the need to expand my collection beyond the Mario amiibo lodged at the bottom of my son’s box of LEGO.


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