Briefly: The loading times in Bloodborne are pretty long, and for a game that’s killing you every few minutes, that’s unfortunate. Sony says From Software is working on a patch to address this and “other performance optimizations and miscellaneous bug fixes.”
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5 responses to “From Software Is Working On A Patch To Fix Bloodborne Loading Times”
Performance optimization? Will it get to 60 yet? I jest. Haven’t played it yet, can’t say squat.
Yea, they were noticable. I think they also need to adress the fast travel. They make you travel back to the hubworld to go anywhere else. It just adds an extra loading screen.
Definitely noticed this at the event last night. Didn’t really think of it as bad as it gave me time to reflect on what I’d done wrong and calm down. It was only when going to the hub world and back that the load time really annoyed.
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…………………………………good
And when thats done how about a PC release 😀
Does the PSN DDL version have any advantage to load times, when loading off the HDD (like the case with DS2)?