Felix Mack works at Nightjar, a studio that specialises in, well, it’s hard to describe. You know the animation/footage that plays behind an artist when they’re on stage? Or the menus on a DVD? Or the credits sequence for a video game? Yeah, they do that.
Felix in particular did the end sequence for Sunset Overdrive, which was made up of a montage of fake band posters carrying the developer’s names. These posters were made through a combination of digital art and original photography, then printed out, stuck on wooden boards, pasted on like real gig posters and shot on camera, a process you can see here.
That’s far from the only game work Nightjar have done, though; they also made a trailer for Sunset Overdrive, and have also worked with Capcom on Mega Man, done some Call of Duty stuff and also work for Tekken and Street Fighter.
You can see more of Nightjar’s work at their studio site.
To see the larger pics in all their glory (or, if they’re big enough, so you can save them as wallpaper), click on the “expand” button in the top-left corner.
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Contact the author at plunkett@kotaku.com.
Comments
4 responses to “Instead Of Skipping A Credits Sequence, Let’s Study One”
I dont think its that hard to describe “motion graphics”
nailed it.
Nice!
For some time I have made it a point of watching the credits for games that I finish.
I am glad I have too. So many have some great post-story content (Batman Arkham City, Assassin’s Creed Black Flag for example).
The way I look at it is if I finish a game I have obviously enjoyed it, otherwise I won’t invest time in it. So it is a small form of kudos tonthe devs to watch them.
However, I rarely will afford the same to movie credits unless there is definitely background content or a post-credits scene.
I never skip credits so I don’t skip after credits scenes.