This Is How The Robots In Interstellar Were Made

This Is How The Robots In Interstellar Were Made

Whether you loved or loathed Interstellar (I loved it) you cannot deny the inherent ‘coolness’ of its robots. Unique, interesting, personable — the thing about Interstellar’s robots that intrigued me was their design. This mini documentary focuses on how and why Interstellar’s robots came to be. It’s fascinating.

Featuring interviews with both Christopher Nolan and Jonathan Nolan, this is really good stuff. I love their approach: let’s stop thinking about robots in terms of humanoid machines, let’s think in terms of their purpose. Why would someone make a robot? What would it actually look like?

Really interesting ideas. Particularly in terms of the real-life inspirations for the robots.


  • Mark, the rest of the videos uploaded by jason murphy are great too. Highly recommend you watch the lot!

  • I thought the physical design of the robots was pretty average. Cool personalities but the big monolithic structures seemed so impractical.

    • This I felt was one of the greatest things about their design. Their inherent strangeness made us wonder about what level of technology or advancement they really provided, as well as kept us guessing about if they were trustworthy.
      Also their apparent dinky looks and movements caught us off guard, they didn’t look cool and didn’t act cool – until they did – and we were well surprised, just as intended.

  • Still one of the most uniquely designed robots/automatons I’ve seen in recent science fiction. I don’t know if he’ll admit it, but I have a suspicion Christopher Nolan used Minecraft as an inspiration for TARS and CASE.

    • Nolan states his influence for TARS and CASE was architect Mies van der Rohe and gave a nod to the Monolith from 2001

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