This Week In The Business: Afraid Of Making Games

This Week In The Business: Afraid Of Making Games

"I'm scared as a game developer to think about making a game." — Mike Capps, former president of Epic Games, talking about how hard it is to make a hit game these days and why he's not starting a new game studio.

Elsewhere in the business of video games this past week ...

QUOTE | "We fundamentally sabotaged what is inherently awesome about Diablo, which is killing a monster and getting the loot." — Diablo III game director Josh Mosqueira, talking about Blizzard's decision to remove the Auction House from the game.

QUOTE | "We believe that we will be able to use smart devices in a very unique way so that they can be a bridge to our dedicated game systems, and at the same time, that we will be able to deliver unique experiences to the users of smart devices" — Nintendo CEO Satoru Iwata, explaining why Nintendo is finally going to make mobile games.

QUOTE | "If there's something useful, we'll give it away. Somebody else will figure out another way to use it, as long as we treat it as a tool and not a straightjacket." — Valve head Gabe Newell, explaining why the company is now giving away its Source gaming engine for free.

QUOTE | "This is about the most drastic, bold shift in strategy Nintendo could have undertaken." — Tokyo-based game consultant Serkan Toto, talking about Nintendo's announcement of a partnership with DeNA to work on mobile games.

QUOTE | "We've actually deliberately chosen from the start to almost be the caricature anti-monetiser in some ways." — Super Evil Megacorp COO Kristian Segerstrale, talking about why their game Vainglory is focusing on being a great game rather than squeezing players for money.

STAT | 4.3 billion — Monthly YouTube views for Minecraft videos in February, according to research firm Newzoo; Minecraft accounted for 40 per cent of all views among the top 20 games on YouTube.

QUOTE | "The tablet market has kind of crashed. Or at least, growth has declined. And as a start-up, high-growth markets are really important." — Jason Citron, founder of Hammer & Chisel, talking about why mobile game startups are facing a more difficult market.

STAT | 9.06 million — Number of concurrent users on Steam, topping the previous record of 8.5 million users set at the beginning of January; the total Steam audience is over 125 million users, according to Valve.

QUOTE | "Nintendo's move to mobile is another validation of the rapid acceleration of the mobile game market." — Kabam COO Kent Wakeford, talking along with other industry execs about what Nintendo's move to make mobile games means to the industry.

STAT | 73 per cent — Amount Rovio's annual profit dropped last year over the previous year, with a nine per cent drop in revenue; the company pinned the blame on a big drop in Angry Birds licensed merchandise revenue.

QUOTE | "It was like a spark thrown into a barrel of explosives. Everybody was ignited by the idea instantly." — 11 bit's Pawel Miechowski, talking about convincing the team to move from tower defence games to work on This War of Mine.


Comments

Be the first to comment on this story!

Trending Stories Right Now