Mortal Kombat X Players Figure Out How To Use Unplayable Characters

Mortal Kombat X Players Figure Out How To Use Unplayable Characters

Bizarrely, Mortal Kombat X has a sizeable slate of classic Mortal Kombat characters that you can only fight against, not play as, Rain and Baraka foremost among them. Clever players, however, have figured out how to use them in the game’s PC version.

Player XVermillion tore open Mortal Kombat X‘s chest cavity and, as hot geysers of ones and zeroes spewed everywhere, found the game’s beating heart. There, they crossed a few wires and, boom, playable Rain. They explained:

“There are other files you can change to get stuff like Rain’s name under the health Bar but the only files I modded are in the ‘Assets’ folder I believe; there should be 2 associated with Rain ( and another one I can’t remember but you can just search the folder for Rain).”

“Anyway, I backed up the files for Shinnok (the character I’m replacing) and renamed Rain’s files to match those associated with Shinnok’s 1st costume slot ( and one other, the one that matches Rain’s other one) and moved ’em to the folder and overwrote Shinnok’s old files with the newly renamed Rain files.”

“What you see is just me playing in training mode with what the game thinks is Shinnok but is using Rain’s model and moveset.”

So basically, they tricked the game into believing they were playing as one character and then swapped their most crucial data for Rain’s. Now, this is only easily doable with the game’s PC version, as the consoles’ figurative lids are screwed on a little tighter. Also, if you do decide to try this at home, probably back up any data you change so as to save yourself from future hassles.

Now, Mortal Kombat X is already guaranteed at least a few DLC characters in the future, so it’s possible that Rain, Baraka, and company could show up fully assembled — not in pieces and with the instructions in computer-ese — before too long. I mean, it’d be kinda bullshit to charge for them given that they’re already mostly in the game, but it could happen. For now, though, this method seems mostly functional, so go nuts.


    • And their moveset; effectively over-riding the costume and fighting styles of an existing character. I am curious if these hidden characters all have 3 styles like the existing characters or if its only a single default moveset because that might explain why they weren’t included in the full game.

  • I mean, it’d be kinda bullshit to charge for them given that they’re already mostly in the game, but it could happen

    and will happen.

  • ” I mean, it’d be kinda bullshit to charge for them given that they’re already mostly in the game,”

    yeah, coz it’s not like THAT has happened before. *looks in Capcom’s direction*…*glares in Capcom’s direction*…….*grabs Capcom by the head and stares a hole through their eye-sockets*

  • Yeah DLC that is basically an unlocking file for content you already have. Might give this game a miss until it’s $5 on Steam for the inevitable Ultimate Edition.

    • Calm your farm, good sir. You’re refusing to buy the game on the ASSUMPTION that characters that aren’t even fully fleshed out (and had most of their moves taken directly from Mortal Kombat 9) and appeared mostly to forward the story will get an eventual release as fully fleshed out characters and that you’ll get charged for them, AND that the content that just isn’t there will miraculously be unlocked via an unlock code? MKX certainly has a fair share of problems (some of its current DLC, such a buying easy fatalities and unlocking all the content for money, is just plain insulting), but assuming that something kind of dodgy is going to happen in future with no real evidence to support it is like a cop ticketing someone for jaywalking when that person is waiting at a crossing because ‘they were totally going to jaywalk’.

      OR, are you referring to the current available DLC I just mentioned above? Fair point if so, but it’s still a damn good game that doesn’t require you to pay to unlock everything. It’s not tough to generate enough Koins through regular play to grab the stuff from the Krypt you want, and all unlockable fatalities and brutalities can still be performed without ‘unlocking’ them anyway (they just don’t appear in the move list until you do).

  • The only problem is that the character’s are not fully fleshed out, all of them just have their MK9 movesets with updated graphics, no variations or anything, in fact Tanya is clearly using kitana’s animations.

    That’s why i’d be totally fine to pay for dlc later down the track for these characters, as they are obviously not done, and if they can give them some new moves and variations that’d be sweet.

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