For some reason, late last night I started replaying Call of Duty: Advanced Warfare's singleplayer campaign. You know what? That really was a damn good Call of Duty game.
Of course, Mike Fahey said as much when it came out. But I'd recently watched Noah Caldwell-Gervais' fine two-hour retrospective on the Call of Duty series, so I had COD on the brain. I never finished Advanced Warfare, so I figured I'd give it a go when I wasn't being distracted by all the other games that came out last year.
Today, I was chatting with Luke Plunkett in our Kotaku team-chat about what made Advanced Warfare good, and we wound up having a fun discussion about what makes a Call of Duty singleplayer story work (and why some of them are so bad).
Here's a transcript: