Should I care about Chroma Squad? If you’re struck by devastating waves of nostalgia every time you think about Power Rangers, Japanese super sentai series, or, er, Backstreet Boys lyrics, then yes. Definitely yes.
What’s it about? It’s a Power Rangers (sans the licence) strategy game, but that’s not all it is. See, there’s this whole meta layer to it. You’re actually managing a fledgling TV show about a multichromatic super team that battles everything from powerful wizards to cardboard boxes with boxing gloves. Episodes of your show take the form of turn-based strategy battles (think Final Fantasy Tactics or, on the more Western side of things, XCOM), but with special objectives from the director on a per-episode basis. So you might, for instance, need to attack the boss with a certain character before calling over the whole team for a snazzy, flamboyantly posed finishing move in one episode, but another might task you with rescuing someone in a certain number of turns or doing a bunch of cool flips. These objectives are not mandatory, but they make fans like your episode more.
Fans, then, are the duct tape that hold the two sides of the game together. Well, that and money. Imagine, like, a sandwich made of violence, money, and people. And the people are screaming at you, constantly, angrily, between each and every bite. Doesn’t that sound delightful? That’s Chroma Squad.
Seriously though, there’s light management between episodes. Buying new equipment for your studio (with the money your most recent episode pulled in), customising your heroes — those kinds of things. You get to see reactions from your fans at the end of each episode via a Twitter-like service, too. It’s really cute.
Why is (or isn’t it) cool? It’s a fun, funny fusion of sentai tropes and solid strategy. Those components might sound at odds with each other, but they Voltron together beautifully, forming a rainbow robot of joyous possibility (and, to quote my customised in-game squad slogan, “MURRRRRRRRDER”). Just a couple simple examples: your characters start each scenario in their superpower-less civvy skivvies, but if you wail on enough baddies, you get a rad transformation sequence. Also, each of your squad members can enter a mode called “teamwork” at any given moment, which enables them to assist other nearby characters. This can mean anything from letting them cover more ground by acting as a human trampoline for viewer-friendly stunt jumps to sealing the deal on a full-team finishing move after everyone else has entered teamwork mode around the same foe. Those moments are super satisfying, especially after you’ve managed to corral an especially hard to wrangle boss.
Oh, bonus points for some serious diversity in the cast. From men and women of all sorts of different backgrounds to aliens and robots, there’s pretty much no way you won’t find a character or two you’re all about. You get to select your whole squad too, so go nuts.
Sounds pretty sweet. How in-depth is the strategy? I’ve only played a couple hours, so I can’t say for sure. It feels pretty light to me so far, but not in a bad way. Chroma Squad seems more focused on being fun and charming than brutal or hyper-versatile. Then again, I’m also playing on normal, not hard.
also the game quotes a backstreet boys song within its first five minutes. note to all other video games: I want it that way
— Nathan Grayson (@Vahn16) May 4, 2015
That said, it still makes some classic strategy mistakes. For instance, I went from a super basic tutorial (here is how to move, here is how to attack, etc) to a screen where I had to select my full roster of characters based on stats, classes, and abilities the game had told me next to nothing about — let alone help me understand by, I don’t know, allowing me to try them out. You can put a pretty wide range of characters into each class slot too, so I might have chosen awful characters for each job and not known it. Hell, I still don’t know if I shot myself in the foot (or pummelled it until it theatrically shouted, “noooooooooyouhaventseenthelastofmeeeee” and exploded, as it were) yet.
Should I buy it (even though there are a million-billion other Steam games I could spend my money on)? If you are (or used to be) a fan of Power Rangers, sentai, or those kinds of things, totally! It’s a humorous, fun-to-play love letter to colour-coded monster mashing. If not, there are, frankly, better turn-based strategy games out there. Wait for a Steam sale, maybe? Your call. Chroma Squad is definitely good, though. Two thumbs up (or as my squad would say, “MURRRRRRRRRDER” — P.S. I might have filled every team name/slogan/customisation slot with the same word.)
Comments
4 responses to “A Strategy Game Where You’re Basically The Power Rangers”
Not bad, will give this a go after I’m done with codename steam (please, one steam strategy game at a time).
Also, if you’re into the power rangers thing, wonderful 101 nails SO many of the tropes. It’s power rangeriness (and writing) is criminally underrated!
I can’t wait to play it when I get the time, I kickstarted it and have a character in there somewhere! Can not wait to see everything in the game!
Backed this on kickstarter (I was a fan of their previous game, Knights of Pen and Paper) but haven’t had a chance to play it yet. Looking forward to it!
Yep, I backed it too based purely on how awesome their previous game was and this one having another cool premise.
On a slightly related note…
I am still crying at how Saban managed to butcher the Anniversary Sentai team – Gokaiger to that goddess forsaken 2nd season that was Super Megaforce.