CD Projekt RED Is Looking Into Fixing The Witcher 3’s Tiny Text Problem

CD Projekt RED Is Looking Into Fixing The Witcher 3’s Tiny Text Problem

Good news, squinters: CD Projekt RED is looking into fixing The Witcher 3‘s tiny text problem, which I complained about yesterday. A patch just went live on the PC (and coming soon to consoles), but this particular issue won’t get addressed until at least the next one.

Here are the patch notes for the most recent update, aka version 1.03:

  • Improves stability in gameplay and the UI
  • Improves performance especially in cutscenes and gameplay
  • Fixes grass and foliage popping that could occur after density parameters were changed
  • Improves Nvidia Hairworks performance
  • Boosted texture anisotropy sampling to 16x on Ultra preset
  • Sharpen Post-process settings extended from Off/On to Off/Low/High
  • Blood particles will now properly appear after killing enemies on the water
  • Corrects a bug where player was able to shoot bolts at friendly NPCs
  • Improves menu handling
  • Corrects an issue with Stamina regeneration while sprinting
  • Fixes a cursor lock issue that sometimes occcured when scrolling the map
  • Generally improves world map focus
  • Improves input responsiveness when using keyboard
  • Corrects some missing translations in the UI
  • Corrects an issue in dialogue selections
  • Rostan Muggs is back
  • Minor SFX improvements

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