When Riot unveiled its tribunal system for League of Legends in 2011, it sounded like one of the most ambitious plans to improve standards in a gaming community a developer had tried. Inviting players to participate in a democratic process to judge their peers seemed groundbreakingly egalitarian. Often, it was.
Then in early 2014 -- almost exactly a year ago -- it suddenly disappeared. Riot said it was "upgrading" the tribunal system in a post on its website explaining why it had been taken down. But as the months went on and players heard little to nothing about the tribunal specifically, it started to look like it had just been removed plain and simple. Rather than have a promising (albeit) social and political framework that provided for teams of League of Legends players to gather together and evaluate cases of, say, player-on-player harassment, Riot's rockstar MOBA was just returning to an old-fashioned model of chat restrictions and bans. Or so it seemed.
Jeffrey "Lyte" Lin, Riot's longtime social systems designer and the man most often credited for spearheading League's initiatives to stamp out player toxicity, popped up on the game's subreddit over the weekend to shed some light on the current state of the tribunal. Turns out, it is indeed coming back. Elements of the new and (hopefully) improved tribunal system will start to come into League of Legends as early as this month.
"We just have to do a better job tying everything together," Lin wrote at one point, "which is what we want to do with the new Tribunal -- it's the system that will rule them all and bring all the penalties and rewards together into one cohesive experience."
What does "tying everything together" mean, exactly? In a lengthy post that was also written on the League of Legends subreddit in early April, Lin offered some explanations for why the tribunal was done away with. He identified three core problems he and others at Riot had with it:
- The system "was focused entirely on punishments", meaning that participants in the tribunal ended up being biased towards negative votes because they were only exposed to examples of negative behaviour.
- It moved too slowly, which meant it failed to provide a successful feedback loop to help offending players understand or appreciate why, exactly, they were being punished.
- It was only available in English. This obviously limited the range of influence the tribunal system could have. And it didn't help Riot make its case that it was trying to establish universal standards for all League of Legends players to enjoy.
So how is Riot planning to do things differently in light of the original tribunal's apparent shortcomings? I had two main takeaways from Lin's most recent comments.
First, he mentioned incorporating rewards for positive behaviour. This is in line with what League has been doing for the past year: adding incentives for being nice in addition to the wrist-slapping mechanics that exist when people are not-so-nice.
In the tribunal of the future, Lin said, good behaviour will be rewarded. Here's a relevant passage from his recent ad hoc Q&A:
Q: are there going to be rewards associated with the new tribunal? if so, what kind of rewards do you have in plan/are sure that will happen?
A: Yup. We should spend more time acknowledging players that do awesome things, and we're not going to wait until the Tribunal's return to do so. There will be little things here and there we'll do for you guys. Specific rewards I can't talk about a lot yet, but I do know they can be tricky; no one reward will actually feel like a reward to every player (not everyone cares about IP boosts or mystery skins, for example). We'll talk more about it when we're ready.
Given that the original tribunal was a system designed to help adjudicate offenses -- i.e., behaviour in need of adjudication -- there's no telling what such a system would look like once it starts taking aim at positive behaviour as well.
OK, onto the second big thing Lin touched on: feedback, and how to improve it. Lin said repeatedly that a problem with feedback League of Legends currently receive is that it takes too long to process. Speeding up the pace at which League players receive any kind of feedback on their recent behaviour is therefore a top priority in building out the next-gen tribunal system. "Our goal right is now is under 1 hour after the behaviour happens," Lin wrote in response to a question about how quickly players would receive feedback in the new system once it's introduced. And alongside the existing feedback loops for punishments and rewards, he also wants to add in similar features for reports themselves, so the players who write reports can see what impact, if any, they have had on the game's community.
Improving the speed and overall efficiency in League's report and rewards systems sounds great. But it's not totally clear if Riot can actually pull these updates off yet. In his comments from the beginning of April, Lin attributed the slowness of the old tribunal system to problems with its outdated "core tech" saying that it "needed to be re-made."
"There is a huge difference in player behaviour change when you deliver feedback in near real-time versus 1 hour versus 1 week," he concluded. "We are striving to do near real-time. It's going to be crazy. We don't know if it's possible, but we're trying."