If you’re playing The Witcher 3: Wild Hunt on Xbox One, you should watch out this. Players are reporting a couple of ways save games are becoming corrupted. For some, it happens out of nowhere, after dying. Others are convinced it’s related to a specific mission. But for most, it happens after leaving The Witcher 3 suspended for several hours.
Game Informer executive editor Andrew Reiner ended up writing a whole rant about it:
I’m now playing the game scared. Kill a monster. SAVE! Talk to a villager. SAVE! Pick berries off of a bush. SAVE! Losing progress in a game like The Witcher 3, which heavily favours choice and emergent storytelling, can be crushing. Getting a second chance to correct a wrong or see a story play out in a different way is something no player should experience unless they are playing the game for a second time. I now feel like I’m Bill Murray in Groundhog Day, sick of hearing the same conversations, bored of the same events, and praying that my game saves and I can see new content again.
CD Projekt RED ended up sending Reiner a few temporarily solutions, which I’ll pass on below:
One, avoid suspending the game. (That’s a shitty solution!)
Two, perform a hard reset of the Xbox One, which involves removing the power cable:
- Power down your console
- Unplug the power cable from the back of the Xbox One.
- Wait for two minutes
- Plug the power cable back into the back of the Xbox One
- Monitor the power brick, waiting for it to cycle from a white light to an orange light
- Turn the power on.
- This will perform a hard reset of the system.
Three, swap your local saves with your cloud saves:
- WARNING! There is another possible solution, however, this may result in losing progress if cloud saving s not on (for more information on cloud saving please consult http://support.xbox.com/en-US/xbox-360… )
- Go to the console’s settings / system / clear local saved games.
- Upon re-starting the game should re-sync, become functional, and progress should be retained as long as the cloud is on.
A spokesperson for CD Projekt RED told me the studio is aware of the issue, and while there’s no timeframe for a fix, it’s a “priority”.
Comments
2 responses to “Nasty Witcher 3 Bug Is Corrupting Saves On Xbox One”
Yep, I had the same problem yesterday. Resumed from suspension, played about 10 mins tried to save and received the statement saying it was not possible at this time. Didn’t make sense so I returned to menu, returned to xbox home, quit Witcher and re-launched. Couldn’t even get past the start screen after that – had to restart the console from settings – basically same as hard restart.
All works fine now.
The quick resume functions has consistently screwed with me on the Xbox One.
I had almost the exact scenario happen to me as ‘The Albatross’.
At first I figured it wouldn’t save due to enemies being near or something, then I figured maybe it was a minor bug waiting for me to progress in the story.
When that didn’t happen I just decided to cut my losses and quit to the main menu. But then the bug persisted in being stuck loading the game at the menu.
Hard reset later and the game worked but 2 hours of progress down the drain… Which is devastating when you have so little time to game.
When you leave the game suspended make sure that if you have just saved that the game saved text has vanished first, as I found that as long as you do this you don’t get the you can’t save at this time problem the next time you return. Also when you return give the game a few moments and then double check that you can save before continuing.