The First Five Minutes Of My Favourite Star Wars Game

No Jedi. No lightsabers. Just four hardcore Republic Commando clone bros with a long row to hoe.

What makes a good Star Wars game? Judging from Luke Plunkett's declaration of the best video game from the franchise and my own personal pick, the first step is getting rid of the space wizards altogether. Just toss them out of the airlock and watch them pop like microwaved grapes in brown and black robes. In fact I'd pay several dollars for a mobile game featuring exactly that.

Star Wars: Republic Commando is four guys with guns on a mission. They're normal folks (well, normal augmented clones) like you or I, clad in armour and outfitted with ordinance. They could be real people, which in turn makes their corner of the universe feel a bit more terrestrial in relation. If Star Wars is a space opera, they're the space rock opera, more accessible and easier to cheer on.

Here's the description for Star Wars: Republic Commando on Steam, where it costs a measly $US2.99.

Chaos has erupted throughout the galaxy. As leader of an elite squad of Republic Commandos, your mission is to infiltrate, dominate, and ultimately, annihilate the enemy. Your squad will follow your orders and your lead, working together as a team - instinctively, intelligently, instantly. You are their leader. They are your weapon.

As we prepare for the next round of Star Wars films to hopefully erase the memory of the prequels from the collective consciousness, I will cling to Boss, Sev, Fixer and Scorch with everything I have. They will not be forgotten.


    Cheap on PSN too. Only about $5 IIRC

      I think that's a different Republic Commandos game. This one was released in 2005 and is not on PS3 unfortunately.

    Yeah definitely the best Star Wars game I ever played; think I replayed it like 3-4 times cos of how much fun it was.

    It's HALO-esque in how it runs with a little bit of squad management from some other games of that era. Definitely a fun ride.

    Also I loved how they actually made the droids dangerous in this game. The super battle droids and the droidekas were scary.

    It spoiled me for other AI-based squad games where you don't hot-swap your character -
    Republic Commando:
    "I've been hit! somebody come help me up!" ..."I got you buddy just as soon as I take out this droid"
    Almost everything else:
    "I've been hit! somebody come help me up!" ...MISSION FAILED

    In my opinion the best Star Wars stories/games had minimal Jedi'ness, the only exception would be the Dark Forces/Jedi Knight games.

      i fucking loved dark forces and yet i remember that it was always marked down in the reviews when it came out because you werent a jedi and no access to a light saber. it was reason why they turned kyle katan in a jedi in dark forces 2

    Damned straight it was a great game!

    Now, for a REBEL COMMANDO GAME...

    Also, they should've used Republic Commando as a template for the new Syndicate game. Instead of making it straight up FPS.

    Sorry, is this in a world where KoTOR didn't exist or something?

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