Iwata Asks is back. It's been too long. This time he's talking about Xenoblade Chronicles X. Sounds like the game's development was fairly intense.
And Iwata kicks off the interview by talking about the development process, with a couple of possibly passive aggressive jabs at how long the game took to make. But then asks seriously about the endurance of the team, and how they managed to complete Xenoblade Chronicles X.
Iwata: Just by watching the footage released for Xenoblade Chronicles X, I was overwhelmed and surprised at the denseness and richness of the game. How did your staff manage to work through to the very end?
Kojima: Quite simply, each staff member's willpower. Iwata Ah... Kojima We all made it through without giving up or falling out. That is all.
Iwata: So that richness was created by the staff's motivation and willpower.
Kojima: Right. We're a group created by motivation and willpower. Large parts of the staff at Monolith Soft are the kind of people who are determined to pull through once something is decided. They are all so faithful to their duties that cutting corners wasn't an option.
Iwata: So they really dislike slacking or half-hearted work.
Kojima: The majority of the staff has a strong belief that once something is determined or started, it should be completed to its fullest potential.
Despite essentially being marketing, I've always loved Iwata Asks, mainly because Iwata -- obviously -- has better access to developers and more leeway to ask whatever he wants. Typically the developers will be willing to say and discuss different topics as well. Fans of the Xenoblade series should head over ASAP.
Xenoblade Chronicles X was released in Japan earlier this week. The game doesn't have an official release date in the west, but should hit Australia before the end of the year.