When people start talking about Destiny‘s PvP multiplayer, chances are they will eventually bring up the infamous, deadly gun Thorn. And if they’re talking about Thorn, they will almost surely mention the arduous process of obtaining one.
A few days ago, I underwent the trial-by-fire that is the Thorn exotic bounty. It was frequently difficult, occasionally maddening, unexpectedly exhilarating, and supremely gratifying to complete. What I thought would be a frustrating grind was instead one of the most interesting and useful Destiny challenges I’ve ever undertaken.
Here is the story (saga?) of me and Destiny‘s Thorn bounty. It’s basically a romantic comedy, only instead of a wedding, it ends with me getting way better at killing people in a video game.
Prologue: Destiny Double-Dog Dares Me
Last week, I wrote an article about how Thorn is both one of the best PvP weapons in Destiny and one of the most annoying and overused. Short version: Thorn is a pistol that has the unique ability to “sting” enemies and cause further damage over time. That ability makes it one of the most deadly and tactically advantageous guns in Destiny‘s competitive crucible multiplayer. It’s extremely popular, and it dominates matches among high-level players.
It sucks to go up against someone using Thorn, but that doesn’t make the gun any less great. Last week, I could sum up my feelings on it with two short sentences: Fuck this gun! I want one.
The very night after I published, Destiny randomly threw me the “exotic” bounty mission that, if completed, allows a player to unlock Thorn. It was as if the game itself had read my article and decided to throw down a dare. “You want to talk shit on Thorn, Hamilton? Put your money where your mouth is. Earn one.”
Most of the best guns in Destiny can only be obtained thanks to the luck of a dice roll. If you want a Fatebringer or a Black Hammer, you’ll have to beat a certain boss in a certain raid and hope that the game’s Random Number Generator is on your side. Sometimes you’ll finish a raid for the sixth time, only to watch the guy next to you get his third copy of the gun you want but still don’t have.
Thorn is different from most other guns, however, in that it never drops randomly. It’s one of six (recently expanded to nine) exotic-tier weapons that can only be earned by undertaking what’s known as an “exotic bounty,” wherein players must fulfil a series of increasingly difficult challenges in order to finally win each gun.
Exotic weapon bounties usually start by giving you a “broken” or “corrupted” version of the gun, after which you must do specific things to charge or repair the weapon and eventually make it usable. This could mean performing simple tasks like taking the gun to a certain vendor or shooting a certain number of aliens. It could also mean getting through more exorbitant requirements like completing 25 strikes or disassembling a bunch of rare-tier fusion rifles. Most exotic bounties also have some Crucible element (kill this many players, win this many matches), meaning that players who spend most of their time avoiding PvP matches have to get their hands a little dirty to get the guns they want.
None of Destiny‘s exotic bounties — with the exception of the Super Good Advice bounty — could really be considered easy. All the same, Thorn’s bounty stands apart. It is widely held to be the most difficult exotic bounty in Destiny. Because it is.
Act One: A Dubious Task
Here’s what the Thorn bounty, titled “A Light In The Dark,” requires at the outset:
- Start out by completing The Summoning Pits strike on the moon. (Easy! It’s level 12. A high-level player can blow through it with randoms in like 15 minutes.)
- Kill 500 points’ worth of Hive enemies on the moon. (Easy! Four words: “We’ve woken the hive!“)
- Score 500 points in Crucible by killing other players with void weapons. One kill gets you five points, and one death costs you two. (Wait. What? Fuck. That… that sounds hard. Oh no.)
Let’s pause there. Each Exotic bounty has what I think of as “The Ridiculous Step,” and Thorn’s ridiculous step is step three. That step — 500 points in Crucible with void guns — is why the Thorn bounty has a reputation as the worst bounty in the game. You have to get a lot of points to complete it, and it’s theoretically possible to play so badly that you lose all your progress and reset to zero.
The 5:2 ratio for gaining/losing progress significantly tips things in your favour — in order to go negative, you’d have to have three deaths for every one kill. However, the the void damage thing is a complication. Destiny guns can do one of three different types of elemental damage — arc (electrical), solar (fire), or void (…purple). There are tons of great arc and solar weapons in the game, but precious few good void guns. So, not only must you score 500 points’ worth of kills, you have to do it with guns from the back corners of your collection, rather than your mainstays.
Look on any online hub of Destiny activity and you’ll see people sharing horror stories of this phase of the Thorn bounty. Players who got up to 300 before giving up and falling back to zero, other players who’ve kept the bounty in one of their precious bounty slots for months before finally deleting it. Players who don’t even want to try. (You will, of course, see just as many people urging those players to try again, and pointing out the many ways that the bounty isn’t that difficult.)
I’d gotten the opportunity to do the Thorn bounty several times over the past nine months, and each time had taken a pass. Even after I heard what a good gun it was, I simply didn’t think I had it in me to make it past that third step. I’m not very good at Destiny PvP, and the idea of losing progress every time I died — on top of the general frustration of getting killed in an online game — kept me away.
After spending a few weekends competing in the new Trials of Osiris multiplayer event (and getting into Destiny Crucible in general), I’d had a chance to really see Thorn in action. This gun is good. I liked some of my primary guns — I can do OK PvP work with The Last Word, Red Death and the Vex Mythoclast — but I wasn’t thrilled with any of them. I love hand cannons in general, and mid-range hand cannons most of all. I wanted a Thorn. When the bounty dropped, it felt like it was finally time.
Act Two: Getting The Job Done
I went into the Thorn bounty with a best-case loadout. I lucked into getting the bounty on my Warlock character, who has a powerful void subclass with grenades, melee attacks, and a world-shaking super bomb that all count as void kills. (Hunter-class characters, by way of comparison, currently have no void subclass, and would have a much harder time with the bounty.) Furthermore, after months of dedicated play, I have three solid void weapons — the pistol Word of Crota, the shotgun Swordbreaker, and the powerful exotic-tier rocket launcher Truth.
With that setup, I followed the accepted best strategy for completing the Thorn bounty. I started playing Control matches, where players fight for dominance over three control points spread across a map. Rather than playing the “right” way, I became a relentless camper, equipping my shotgun and hanging out around doorways near the middle chokepoint, always grabbing ammo for my rocket launcher when it dropped. My focus in a given match narrowed to a single hallway or a single corridor, with a single directive: Kill, and do not be killed.
Almost immediately, my entire way of thinking about Crucible changed. I was fixated on the radar in the upper-left of my screen, watching as the telltale red markings of an enemy player got larger and larger, memorising the various approach points to my chosen spot so that I could pop around the corner at the opportune moment with my shotgun ready. My teammates would run past me again and again, hurrying on their way to the front lines. I hung back and waited, waited, waited.
At first, I felt like a jerk, or worse, like a coward. Surely my teammates were running past me, shaking their heads. “Look at this punk,” I imagined them thinking. “Bet he’s doing the Thorn bounty.”
Interlude: You’re Not A Dick, You’re Just Playing Well
Shortly after starting it, I joked to my clan-mates that the Thorn bounty is perfect because the most assholish gun in the game forces you to play like an arsehole in order to earn it. After finishing the bounty, I’d say that was half-right — I was patient when other players were aggressive. I was cheap and bloodthirsty, and more concerned with my own kills than I was with trying to take control points. But I wasn’t actually hurting my team; I was helping us win.
I wasn’t taking any control points, but I was still regularly in the middle or near the top of my team’s leaderboard. I soon realised that our victories weren’t in spite of my careful, ruthless play, they were aided by it. Kills in Control still count toward your team’s score, and deaths help the other team. By relentlessly killing the other team while avoiding death whenever possible, I was playing well.
Furthermore, by camping back near our spawn point, I was acting as overwatch, which is a crucial and often ignored role in Control. I’d frequently hang back around my team’s “safe” control point, the area where my teammates would spawn in after they got killed. Turns out, it’s actually a good idea to leave someone at your safe point in a Control match. When an enemy player would sneak around the side to try to come at us from behind, I was right there waiting with my shotgun. Nope, sorry buddy. Go back to your side.
A few hours in, I had already blown past 250 points on the bounty. Even if I was having an awful match, I’d only lose five or 10 points, and a good round would net me anywhere from 50 to 70. I relaxed, confident in the bounty counter’s steady increase. I was going to do this.
Along the way, I also learned the ins and outs of every control map. As anyone who’s played a competitive online game knows, understanding the map is crucial to doing well. I learned that I actually like the A spawn on Rusted Lands more than the C spawn, but that the opposite is true of Blind Watch. I learned the best sniping lanes on The Shores of Time, and how to both avoid and flank them. I learned to go outside the central room in The Cauldron and flank the opposing team. I learned that I hate Asylum.
Rather than running pell-mell toward the nearest contested point, I would spend entire matches in a single area. As a result, I memorised every possible approach to those areas, how to get to the heavy ammo from each position, and which spawn points were advantageous for which matches.
The very afternoon of the day I started the maligned third step of the Thorn bounty, I finished it. I scored a shotgun kill on Cauldron and passed 500. I was done.
Act Three: Victory Lap
Turns out, the Crucible portion of the Thorn bounty isn’t the end: There are a few more steps. First, you have to take the gun around to a few different story characters in the game’s social Tower hub. I’ve never given much of a shit about Destiny‘s lore, but this phase was where some of Thorn’s “story” sank in. Turns out, it’s kinda cool to know that your gun has a story.
Thorn is supposed to be this horrible, corrupted weapon. At the start of the bounty you recover it from the Summoning Pits and then “charge” it by killing enemies and other players. Those grim acts infuse it…. with an even darker power, mua-ha-ha. During these final few steps, the good guys in the Tower “cleanse” the gun and sever its ties to its previous, evil owner. They’re readying Thorn for a new master: you.
For the final step, you have to return to The Summoning Pits and do a much harder version of the strike you did at the beginning. Amid the fracas of the final boss fight, a unique enemy appears. Kill her, and you’re done.
After so many hours of tense, careful Crucible play, that final mission was a cathartic victory lap. I’ve soloed the nightfall version of The Summoning Pits strike, so the special Thorn version posed no particular challenge. My buddy Russ Frushtick (aka the guy who carried my team without even being in our game) hopped into my game and helped me get it done, then stuck around to watch me claim my reward.
After a day of hard work, I had a Thorn of my very own.
Final Act: A Prize Well-Earned
Perhaps unsurprisingly, the best part of the Thorn bounty is the gun itself. It’s the rare Destiny reward that feels worth the struggle it took to get it — a uniquely cool weapon in a game that has too few of them, and a plainly visible badge of honour for all who own it. When I see someone playing with Thorn, I now know what they went through to get it. They didn’t just get a lucky drop — they earned the gun through hours of work.
It sucks to go up against a Thorn for all the reasons I already laid out, but after weeks of being killed by the damned thing, it sure is satisfying to have one and use it myself. I happily admit it: I am now part of the problem.
Considering how random many of Destiny‘s rewards can feel, it’s satisfying to work toward a clear goal, achieve it, and get exactly the prize you wanted. The new House of Wolves expansion adds several more clear-cut, achievable rewards to the game — the new Prison of Elders and Trials of Osiris modes both offer players weekly prizes they can work towards and unlock. It gives me the sense that Bungie is consciously moving toward more deliberate rewards for players. If that’s the case, it’s a welcome shift.
Epilogue: The Thorn Was Within You All Along
I’ve been using Thorn almost exclusively in PvP for the last couple of days, and I’ve noticed an across-the-board increase in my play. My kill/death ratio is significantly higher — where once I was regularly going negative, I’m now comfortably in the 1-3 zone when I play with randoms. I’m more confident, and I’m having a lot of fun. My neighbours must be starting to wonder about the maniacal laughter coming through the walls.
Thing is, I don’t think my improved performance is entirely — or even mostly — due to the gun itself. Rather, it was the arduous process of earning it. By completing the Thorn bounty, I learned how to be a better player. As a reward, I was given a gun that lets me fully enjoy my newfound skill.
Destiny‘s most infamous exotic bounty is actually one of its finest challenges. If you’re at all interested in Crucible, particularly if, like me, you’re a PvE player who has shied away from PvP in the past, I recommend that you at least give it a shot. I’m betting you’ll surprise yourself, and you’ll learn some vital lessons along the way.
Plus, you’ll get a gun that does this:
It shoots darts, you guys. Darts.
Comments
48 responses to “Destiny’s ‘Worst’ Exotic Bounty Is Actually Brilliant”
I’m in the PASS camp. But having come up against it and being infuriated by it I am waiting for it to come back into my bounties. Dangit.
Yeah I deleted this bounty. I main a Titan who has no useable Void super (kills in a Bubble count?) and I have no good Void guns. If they said Solar or Arc, hot damn, I woulda been done. But alas not, so I deleted it.
Bubble Titan can use void grenades and void melee special. I did mine using Armamentarium chest piece which gives 2 grenades, plus 3 void weapons: Word of Crota, Praedyths Revenge and Truth. All done in Iron Banner crucible too! Took me 2-3hrs per night over 2 nights piece of cake 🙂
I will continue to PASS on the Thorn bounty. I think handcannons are not balanced right as they make some other gun types pretty useless. Thorn in particular looks like a cheap and quick 2-shot gun at any range.
I agree that hand cannons need to be balanced and the range of Thorn is OP but using hand cannons is pretty tough. I have Thorn and while 2 head shots will do enough damage that you can walk away and the DOT will kill them if you are against skilled players its pretty easy to fail and unload a clip then get punched square in the face. Hopefully though TTK does balance things out, playing iron banner this morning and at least half the players were using Thorn which just kills it, I would personally like to see auto rifles be more effective in pvp.
“They didn’t just get a lucky drop — they earned the gun through hours of work.”
The bounties themselves are rng based just not too uncommon.
“Thing is, I don’t think my improved performance is entirely — or even mostly — due to the gun itself”
2 hit kills speak for themselves. Also use aggressive ballistics.
“It shoots darts, you guys. Darts.”
Okay you’ve got a pretty good point there.
Made it my personal mission to destroy as many people as I could without using Thorn this past weekend. Actually had some amazing results with 365 Atheon’s Epilogue and 365 Hard Light.
A lot of Thorn users I came across were actually quite rubbish and were trying to let the DoT do all the work for them. Step out of cover, shoot, step back in cover, repeat. They don’t quite know what to do when you charge them with Hard Light blazing.
I think Thorn’s fine as is. Regardless of how much it annoys me, there’s ways to deal with it – just like any other weapon.
Ahh…it’s nice to know I’m not the only one who uses the incredible Hard Light. People do often get confused by it. I also agree with your final comment…it doesn’t need to be changed, it’s just what’s in fashion at the moment, which I’m starting to see thin out…seeing a lot more Last Words and the new fusion Queenbreakers Bow…
Totally agree, while I still think the changes coming in TTK will be good if you get in the face of someone using Thorn (I am a Thron user) and especially attack from the side they pancake and using the ROF of Hard Light they get rocked.
I’ve had it since pre-buff.
I used it all the time when it was still a niche weapon, and used it well.
Decided not to use it after the buff though.
It’s not very satisfying to use when it is so powerful.
My recent exotic of choice is Plan C.
So fun to use on shotgun chargers who think they’ve got you :3
Plan C is just a monster. It’s pretty much the best Fusion Rifle in the game, hands down, imo.
I use Last Word, gotten pretty good at the no aim approach that im now doing it with all my guns and failing
Plan C? I might have to try this tonight.
Oh my god, it’s so fun! Particularly in PvP!
Fires almost immediately after weapon switch.
Super fun as a “F*ck off” weapon, hahaha!
Tried it…BAHAHA! The shotgun tyranny came to a blue sparkly end.
I just don’t understand why Bungie made the decision to force people to play both game modes to complete exotic bounties. I understand why they would want all players to “experience” both, but making it compulsory?
As someone who doesn’t enjoy crucible, it’s infuriating. I can imagine it would be the reverse for some people who play PvP exclusively. Would it really have been that hard to make a vanguard and crucible version of the bounty, same as normal bounties?
Dude, in all honesty. Just freakin cheat. I absolutely suck at crucible, so I had a few mates join my fireteam. Did the free for all mode, coordinated with mics and had them all run at me while i mowed them down with a swordbreaker. I was done within a handfull of matches.
I don’t care if that makes me less of a player in other people’s eyes. I wanted the gun. Not to piss off players in the crucible; but to complete my collection.
I haven’t had any problems beating people who use thorn…they generally try to rely on the weapon rather than actually being skilled but that might just be because people are jumping on a bandwagon of ‘this guns op i should use it’ but it still doesn’t seem to be as big of an issue as I have read.
But damn in 100+ hours I have only seen 1 exotic bounty *shrugs*
I hear exotic bounties have a higher chance of dropping depending on how many bounties you’ve done for the day, kinda thing.
So if you do all 5 vanguard and Crucible bounties for the day, they have a higher chance of appearing.
I’m not 100% sure if this is true, but it would make sense.
Ah interesting – that makes a certain amount of sense. I am just getting back into it so Ill have to see how I go 🙂 Gotta level my Hunter first 😛
Love the bounty so much that I’ve done it 4 times (once for my son).
As a Thorn user, I do think it cancels any game lag. During the last IB the lag got pretty extreme so I swapped out Timurs or Red Death for Thorn and it sort of evened up.
Up against Thorn users though it is pretty annoying but I’ve found Red Death and Bad Juju usually wins a 1 v 1 contest 7 times out of 10
Same, Red Death is amazing, the health regen part when you kill a thorn user and they think “hehehe I’ve got you with the DoT” must be infuriating. And I am happy to say in the recent IB last week, it saved me I would say at least 20 times in just this scenario.
I have Thorn, but I just can’t get used to using hand cannons. The thorn bounty certainly made me a better PvP player, used to hate it, now I enjoy it.
I destroyed with Bad Juju in ToO going against Thorn users.
Instant reload and increased damage on a kill is a blessing!
Weapons with High Calibre Rounds also mess with Thorn users a fair bit.
Hard to land shots when you’re getting knocked around.
For me, I’ve beated a few Thorn users with the Abyss Defiant which is probably considered the worst PvP weapon ever. The problem with Thorn users is that most are heavily reliant on the Poison Sting and the damage associated with that.
Ironically, I’m guessing they hate me for the range since I’ve gotten a few ‘interesting’ messages. There will be a nerf to Hand Cannons soon since it’s dominating the scene and PvP isn’t fun when you hear the same guns being used over and over again.
Technically, there were only five weapons that were obtainable through exotic bounties pre-HoW – the Unknown Patron bounty was unobtainable (still is, from what I’ve heard).
As a near-purely PvE player (due to an average 0.35 KDR last time I tried PvP), I sorta came by my Thorn as a side effect of wanting to get the Iron Banner Warlock Robes.
Had the three PvP exotic bounties on my warlock, and as this was the only time I was intending to spend doing PvP for the foreseeable future, I figured I might as well see what I could finish. Word of Crota, Swordbreaker, Corrective Measure, and Voidwalker were taken into the crucible – considered taking Truth, but decided a machine gun would net me more opportunities for kills per heavy ammo drop. Got Invective done in about 2 hours; Thorn was done in about three; Juju in three and a half. Didn’t particularly camp, just made damn sure that if I died, I took someone with me. Somehow averaged a 0.8 KDR (so, still terrible :P) and even broke a 2.0 on a couple of matches, never dropped more than a couple of matches for every win. Celebrated finishing the hard part of the bounty by heading into the Phogoth strike. Had a couple of friends drop in to help, and spent a lot of time running circles around Phogoth and whittling his health down so the ships would spawn at a manageable rate. Kinda underwhelmed by Xyor – was expecting her to actually be a threat, rather than collapsing under one rocket… somewhat indicative of Thorn for my PvE focus, I guess. But, hey, at least I can make ships glow green, now. 😛There might be something to the idea that that bounty encourages smart play – went back in the following day to get my Iron Banner the rest of the way to rank 3 for those robes, and was back to my old 0.35 KDR, and averaging 4 losses for every win. Got my robes in the end, tho, and a neat sniper rifle, and a strong compulsion to never play Crucible ever again. :3
Yeah, I hate the Crucible but decided to do the most recent Iron Banner. Got all 3 characters to Rank 5 to get the Etheric Lights. Having ‘forced’ into playing it to get the rewards, I hate the Crucible even more than before I started.
Xyor is a push over now sure but holy crap was she tough when I first helped a friend do thorn in October last year and we were 27 and 28.
It’s so weird seeing DEstiny PvP gifs where there isn’t any lag 0,0 It’s like holy crap shots in Destiny’s PvP actually do register on impact!
I have completed 100+ hours and have never been offered an exotic bounty.
Do you complete a lot of bounties? It seems to be related to how many bounties you complete and hand in and not related to hours. I regularly get exotic bounties on all 3 of my charaters. probably average at least 1 a week each.
Really? 1 a week! I just turned in 5 bounties at once and got nothing.
Yeah, average is about 1 a week for me. I got 73 Exotic bounty missives across 3 characters in just over 5 months. I do pretty much every Vanguard, Eris (and now Petra’s) bounties each day. So, the more you turn in, better your chances are. You can get them from any bounty, including one from Crucible and Iron Banner and Petra.
Considering that there are 3 Eris (and 1 more for a particular class) and 6 Vanguard bounties per day, there are 63+ PvE bounties a week. I would probably do more than 55 of those a week per character. So yeah, maybe the drop chance for the Exotic Bounty is like 1 in 50 or 60 bounties?
I’ve basically given up on getting this gun at the moment. Last time I tried I hovered at around 50 points for a week, bucked up one weekend and got it to 300 and then just slowly saw that drop back to 0. I don’t even want to use it. I just want it in my vault
I have been struggling to solo the summoning pits lv 26 – I did the exact same thing for the crucible part though and completely agree it makes you lift your game that little bit extra and actually using the truth for the first time pvp allowed me to understand its great potential.
The part I struggle with solo is the 3 waves – the third one gets me every time yet its so stupidly easy when you have one other player to divide up the wizards. (I kill everything instantly being lv 32 but it still kills me almost immediately too – its actually really freaking hard what sucks is the last part is easy as because you can cheese it in the safe room)
The only way I’d be able to solo it is with the gally but I don’t own one, icebreakers just too slow the wizards kill you before you kill them even while maxed.
Would be looking for some assistance tonight if anyone’s keen: PS4 tag: brodiek 🙂
Added 🙂
Happy to help with anything you need!
I’ve soloed that portion of the bounty twice. Try staying in the first room (not the one that spawns the shrieker, but the one before it). Venture into the Phogoth room occasionally (just to the entry door) to lure the adds toward you. Return to the first room and kill them from there. Rinse and repeat.
I managed to do it all in one night in about 4 hours. The longest part wasn’t pvp but the end bit. i just used a blue fusion rifle and got all my kills that way
The author of the article makes it look much easier than it is. It’s Ok for people like the author when there is no lag, but Destiny PvP is unplayable for me because of the broken net code, lack of dedicated servers and massive lag. I hate Destiny’s PvP with a passion.
The truth + Void Shotty really is a decent combo when you lag you can still obtain more void kills then deaths and as stated if your a Warlock then it makes it even easier with Void Grenades and supers.
Yeah, I got the Thorn late last year. But I hated every minute of it. I tried the void shotty (The Comedian) as recommended but didn’t do well at all. I did better with void fusion rifle and Atheon’s Epilogue. Lucky that I got the missive on my Titan who can melee and count that as a void kill. I’m glad that I don’t need to ever do it again.
I have one of these, but i must confess i got it by boosting with friends during a 2v2.
Had the bounty again since then but haven’t bothered to try and finish it.
Funny, I didn’t have any issues in the crucible with my normally-arc titan and no void primary, but that last step strike has been sitting in my inventory since 2014. Anyone else on 360 stuck at the same point?
That last special 26 Summoning Pits may be a breeze now but back in the first month or so it was a friggn nightmare.
I have two Thorns and dismantled a third. My first two were obtained with my warlock. I just used my Voidwalker abilities and a void fusion rifle to get my PvP kills. Also used Truth.
The third one was much harder. Used my Hunter, so had to rely purely on weapons only. Load out was Word of Crota, void fusion and Truth. Although it was much harder, I still knocked it over in three and a half hours. It’s definitely satisfying to complete it.
I got the bounty 2 weeks after launch and man was it hard back then. I didn’t have any void primaries yet. I resorted to rumble matches with a void shotgun. Then the phogoth strike was so difficult with a fireteam of 25’s. That being said I can kill a thorn user with The Last Word at least 7/10 times now
I don’t know how anyone could do this without Word of Crota or an adept from ToO. I’m an average PvP player (all-time sits at around 0.75) and I cruised through in a few hours, but if I’d had to rely on my Matador and my void HMG only, no way could I have done this. Grind Crota for the Word. Complete the bounty. Such a great gun and I’ve yet to take it into the crucible.
When’s Destiny coming to PC? ;p
“One kill gets you five points, and one death costs you two.”
I wish this was actually stated outright, rather than “death slows your progress” I mean WTF does that mean?! I might’ve given it more of a try if I knew that, rather than it being a case of unknown loss of progress on death in the Crucible.
I totally agree with this whole article. I used to hate it, but now I love Crucible
I know I’m late to this article but I have to share my story too… Weak-ass Hunter with no void subclass, no void weapons… But I needed the Thorn… WHAT DID I DO YOU ASK?! I bought a rare void fusion rifle from the Gunsmith and camped my ass off in every game. I had a newly met friend carry me through the strike at the end because I hadn’t even done a Nightfall yet at that point… I was a noob; made an ex-noob through this quest. Yeah. The. Boys.