If You Tie A Splatoon Match, Bad Things Happen

If You Tie A Splatoon Match, Bullshit Happens

Ever wonder what happens if two teams cover the field with the same amount of paint in Turf Wars? Is there sudden death? A tie-breaker? I wish.

In this footage by TheeIncubusHD, we see two teams that play through a match peacefully. Instead of painting the ground with ink, they instead elect to do a small dance-off on the corner of the map:

If You Tie A Splatoon Match, Bullshit Happens

No ink anywhere on the map, as you can see:

If You Tie A Splatoon Match, Bullshit Happens

Once the match ends, however, the game still tallies the paint...except there's no paint on the ground. Not that this stops it from trying to crunch the numbers anyway:

If You Tie A Splatoon Match, Bullshit Happens

It's a bunch of baloney — nobody won! It still picked a victor, though. TheeIncubusHD's reaction is kind of golden here, so you should definitely watch the footage:

Wow, Splatoon. Wow. Kind of makes me wonder how many matches I've won/lost that were actually ties!


Comments

    Bruh Jud -.-

    It counted to 0.2% coverage on the slow count before giving one team 0.4 and the other 0.3.

    So I'm questioning, is it accounting for the presence of 4 players on the map, and the difference being some of the players were in mid jump, standing or in squid-form entering the ground, thus creating a variation in the percentage of map "covered" by a colour?

      That's exactly what I was thinking. I wonder what would've happened if everyone had just stood still instead of jumping and potentially causing a discrepancy with their mid-jump ink...

        Youd think they'd test it a few times to look further into it...

        Thats probably what happened, you can see it happen in Inkopolis too that sometimes when changing form you leave little temporary footprints. If you wanted to try for a tie then when group matchmaking is made available get eight friends to just stand on the starting pads and see what happens...

    Judd is a great judge, and clearly knew that blue were better dancers. The outcome was obvious!

    It's quite easy to miss checking for a tie condition. We were almost ready to release a game before I realised we hadn't accounted for ties.

    We decided to go to Sudden Death mode. Then I got in trouble for putting the word "Death" in a kid's game. So we spent an afternoon trying to decide what to call it, before finally just plumping for "Tie-Breaker". Then we had to get localisation done for the new game mode.

    There's a lot of surprising complexity in these simple things.

      We decided to go to Sudden Death mode. Then I got in trouble for putting the word "Death" in a kid's game.
      Tell me this is a joke...

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