It had a nice long run, but — wait, no it didn’t. Having officially launched in March of this year, DC Comics MOBA Infinite Crisis will be shutting its doors on August 14, some six months later. The news was delivered via a forum post on the game’s official website from community manager Celestrata.
After much deliberation, we regret to announce the official shutdown of Infinite Crisis. We will end development efforts today and will close the service on August 14, 2015.
Between now and August 14th, the game will remain available to play completely free. If you have any questions, contact Customer Service for assistance at http://support.infinitecrisis.com.
This was an extremely difficult decision to make. On behalf of the entire Infinite Crisis team we want to thank all of you for your feedback, support and for joining together to create one of the best communities in gaming.
The Turbine-developed MOBA featuring the heroes and villains of DC Comics has been in open beta since March of 2014. Despite a strong cast of familiar characters, it failed to generate a fraction of the excitement or following of the games it sought to emulate.
As of last month the developers were still teasing months’ worth of new content, including characters Deathstroke, Dex-starr, Nightmare Catwoman, Solomon Grundy, and Zod.
Comments
7 responses to “Infinite Crisis Is Shutting Down”
Does Turbine still use the phrase “powered by our fans” because it appears they are running short on both.
They seem to demand constant attention from their player base, or you are not deemed a true fan.
Went to log into my D&D account after 6 months of not playing, and found they had deleted it completely, without any notice. Too bad about all those items I’d bought, etc etc.
Logged into my Funcom account after a year, and my avatar is still there, unmolested.
Given they’ve moved to micro transaction for just about everything except walking, in some of their games, maybe they should realign themselves to the Angry Birds style gaming, because they sure as hell have no idea on how to maintain the illusion of gaming within a game.
The game have high latency in Australia anyway. The ping is so bad it is just not possible to play it.
My son and I were able to play it no problems. Granted we only played against AI because we didn’t want anything to do with the usual toxic player base that pervades MOBAs, but besides that it was fun and we didn’t experience lag at all.
I would like to believe you but Australia server doesn’t exist so you will be getting possibly 150-200ms ping if you are with Telstra and 200+ ms ping with other provider.
The lag I mean is when you click somewhere, it will move at least 0.5 seconds later :). It’s either you live in US, or you are not able to differentiate the lag.
Hasn’t this thing been in closed/open betas for like… the last two years?
I didnt even realise this existed. great job on the marketing dept lol.