Mass Effect: Andromeda Announced

Mass Effect: Andromeda Announced

There’s a new Mass Effect. It’s Mass Effect: Andromeda, and it’s coming “holiday 2016.”

What do we know about the game? Not much yet. Here’s the brief description BioWare’s given:

While we aren’t ready to go into too many details just yet, as you saw in the trailer and can tell by the name, this game is very much a new adventure, taking place far away from and long after the events of the original trilogy. You will play a human, male or female, though that’s actually not the character you saw in the trailer (more on that later). You’ll be exploring an all-new galaxy, Andromeda, and piloting the new and improved Mako you saw. And through it all, you will have a new team of adventurers to work with, learn from, fight alongside of, and fall in love with.

Development on the game started while Mass Effect 3 was still being finished in early 2013. It’s being built in the Frostbite engine and will only be released on PC and current gen consoles.

Mass Effect: Andromeda Announced

According to the developers, the trailer footage was pulled from the game’s engine, too.

Of course, the trailer wasn’t gameplay, but that sure was a pretty (and exciting) teaser.

Mass Effect: Andromeda Announced

You can reach the author of this post at or on Twitter at @patrickklepek.


  • taking place far away from and long after the events of the original trilogy

    Interesting, makes me wonder how the accomplish intergalactic travel without the mass effect relays

      • I’m hoping it depends on your ME3 playthrough. Can remember a dev comment (think it was a tweet) from a while back saying that the new game won’t be about Shep but you should still hold onto them saves.

    • If I remember correctly, they planned to rebuild the relays at the end of ME3, it was mentioned in the extended outro that they were rebuilding relays etc…. However I didn’t think the relays would send you to another galaxy, you see intergalactic travel is of a magnitude of distance that I very much doubt any such relay system could generate enough power to push a object that far.

      Maybe they should call it Infinite Mass Effect, because thats the amount of energy you would need, INFINITE!

      • Yeah. I replayed it the other day and during the extended ending they were already rebuilding the Mass Relays. You’re correct that Mass Relays should only work within the network, however there are two things to consider. First, the Reapers used Mass Relays to enter and exit the galaxy so it stands to reason that there’s something like the Omega Relay way out there that nobody knows how to connect to. Rebuilding the network might lead to its discovery. If they were destroyed in the chain reaction then someone probably saw it. Seeing a Mass Relay detonation out in what’s meant to be empty space is a good reason to go check that empty space out.
        Second, the Reapers were baiting civilizations into going down a certain technological pathway in order to make them easier to harvest/contain, but that wasn’t the only or best path (it was just the most beneficial to the Reapers). In theory alternative technologies could be explored to find another way out there and then once out there Mass Relays could be built. With the control ending the Reapers are working for the good of all intelligent life, so it stands to reason they offer up some of the crazy advanced technology you never see in the games. According to their origins they had god-like tech, so it stands to reason that their weak forms in the game were just to avoid accidentally inspiring/passing on truly advanced tech to the next cycle.

  • I hope they bring back planet exploration from the first one.. I know it’s a gimmicky thing but I loved the ability to go pretty much any planet, land and then scoot around in the lander/rover. Hope they get rid of the probe thing for mineral collection and instead use the lander/rover for that if they’re even going to do that..

    Hope they don’t use country music in any part of the game, ever, again! 🙂

    • Yes, I think the country music just detracted from the futuristic vibe. It gave it more of a Borderlands feel. Very confusing.

      • I think the music used for the trailer is designed to evoke the idea of the Wild West, the frontier, a new and untamed wilderness to explore and discover.

  • Just watched this and the battlefront trailer back-to-back. The hype is real for me today

  • Frostbyte should be an improvement. As much as I loved the original games the combat was way too clunky. The only hard part about Insane mode was that Shep was insanely slow and movement between cover was a 50-50 chance of just doing a roll then standing there out in the open.

  • That country music gave that clip more of a SC2 feel than Mass Effect.

    The Vigil soundtrack at the end though, so many feels.

  • I was under the impression that we could play as any race. Not that human is bad its just what does this game do differently? ME3 was pretty good but they did deceive everyone with it. I wont be buying this one until after I’m certain that I will get what I pay for.

  • As others, I really don’t know what they were trying to achieve with the music. It felt extremely jarring, given ME’s historic choice of tunes. Other than that, OMG OMG OMG

  • Mother effing cowboy planet. Thank god it’s not till October/November next year – my heart is not ready.

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