Oh thank goodness. During EA’s E3 press conference, the company said that Faith “doesn’t need any guns”, which prompted a collective sigh of relief so powerful that it nearly levelled the city of Los Angeles. However, there was still doubt. She might not need them, but would guns — perhaps the single worst aspect of the original Mirror’s Edge; clunky, unnecessary, at odds with the rest of the game’s forward-motion-heavy philosophy — still be around?
The answer, praise the heavens, is no. Speaking with Polygon, senior producer Sara Jansson explained:
“In Mirror’s Edge Catalyst, you won’t be using any guns at all. We’ve completely removed that aspect of the game. You can’t even pick them up.”
This time around, combat is about movement and flow. If you keep your pace up and chain together a bunch of moves, Faith actually becomes invulnerable to bullets. It’s kind of like freestyle rap, except that doesn’t make bullets glance off your skin like smooth stones across a pond and actually it’s nothing like freestyle rap.
It all sounds much better than the original Mirror’s Edge‘s approach to combat, which tended to interrupt pulse-pounding chase sequences or stop Faith in her tracks. So yeah, guns are out, and that is a very, very good thing in my book.
Comments
11 responses to “You Won’t Be Able To Use Guns In Mirror’s Edge Catalyst”
Not sure I like the removal of the option but I guess it’s better than putting it in if it was crap
I’m sort of sad about this. It’s not about the ability to use guns it’s about choosing not to. By removing the choice they make it less significant. It doesn’t have the same impact if Faith simply can’t use hold a gun.
I hope that means enemies will just become inaccurate – ie their shots will just miss Faith, not actually bounce off her?
Presumably the game will just not register damage. If they’re firing and you’re not taking damage then unless it visibly shows bullets that should be passing through Faith but doing nothing, what’s the difference?
I was thinking more do the bullets just not hit her, or do you still get the audio/visual cues that you’re getting hit, but it just doesn’t knock down your health?
It would make more sense if there is no registered impact whatsoever, sure.
Invulnerable just means the can’t attack her. I’d be inclined to say it just means she dodges them. Invincible on the other hand would imply she has bullets bouncing off her like a rubber biscuit.
Good.
I’m guessing they couldn’t think of a good way to implement it and have it not completely stop the momentum.
I always figured Mirror’s Edge would be better with blade weapons instead. Think Strider, but first person
Yeah just a small knife, maybe some melee weapons should be included to accommodate play styles. Brass knuckles for brutes, swords for ninjas, knives for runners, Etc.
WTF? I need the god damn weapons, I dont want to use damn knuckles all the time