Adventure Time In 3D Is Uncomfortable

I know change in general can be immediately off-putting just by virtue of it being a change, but, Adventure Time as a 3D animation is... D:

Maybe it's the loss of exaggerated eyeball motions and facial expressions, or the pronounced boyishness in Finn. Whatever it is, this rendition of season 2's episode, "Go With Me," by YouTuber Mike Inel is well-done and weird as shit. Mike is planning on turning it into an Oculus Rift-supported "game" (his quotes) at some point in the future, too. So maybe it will be even weirder yet.

Here's a comparison to the original, as well as first-person perspective views from Marceline and Finn, which I imagine is what will be incorporated into the "game" mentioned earlier.

Weird, right?

(via reddit)


    Well I know Adventure Time in Japan won't be subtle and the relationship between Marceline and Bubblegum would have explicit detail.

      "Fin was just a normal high school student until one day he was in an accident and was transported to a world controlled by hundreds of princesses"

    Maybe if the character models were designed around the proper character designs instead of generic 3D anime type models?

      Yup, this.

      Taking out Pendleton Ward's art style removes the majority of uniqueness from Adventure time.

    He should have used the character designs from "A Glitch is a Glitch" the CG episode, that's a good looking version of AT in 3d.

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