Fire Emblem Fates' Big Choice Makes For Great Storytelling

Fire Emblem Fates' Big Choice Makes For Great Storytelling

The story of Fire Emblem Fates is built around a central choice -- one you inadvertently make the moment you pick up a copy of the game.

[Note: This article spoils the first hour or two of the game.]

Fire Emblem Fates' Big Choice Makes For Great Storytelling

Fire Emblem Fates follows Corrin (who I will be referring to as female as that's the gender I chose in my playthrough), a princess of the Kingdom of Nohr.

Fire Emblem Fates' Big Choice Makes For Great Storytelling

Over the first few chapters of the game, you are introduced to her and her brothers and sisters -- as well as their strict and plainly evil father, the King of Nohr. Yet, you soon learn that through their solidarity, the siblings manage to survive in the hostile environment of their father's court.

Fire Emblem Fates' Big Choice Makes For Great Storytelling

However, after a skirmish, Corrin is kidnapped by the neighbouring nation of Hoshido. There she discovers a shocking truth about her origins. She is not a princess of Nohr but rather a princess of Hoshido -- kidnapped as a child and raised in the opposing nation. With this revelation, Corrin meets not only her real brothers and sisters but her birth mother as well.

Just as Corrin starts to fully grasp the situation, Nohr assassins attack and her mother is killed. In the midst of the chaos this causes, a Nohr army marches upon the city -- but it's not an invasion. It's the princes and princesses of Nohr coming to rescue their sister, Corrin.

Fire Emblem Fates' Big Choice Makes For Great Storytelling

Thus, the stage for the choice is set: Corrin's birth family on one side and the only family she has ever known on the other. As her eldest brothers from both sides battle before her, you are forced to choose: who will Corrin go with?

This is an excellent dilemma built up over a few hours of gameplay. Who do you choose: The family that's supported Corrin her whole life -- even though it's obvious the King is responsible not only for her kidnapping as a child but also her birth mother's death? Or, on the other hand, do you pick the family that are related by blood but are also strangers from an "enemy" nation?

Up until the choice, the plot is identical regardless of which version of the game you buy. However, there are three possible ways the story can go from this point in Fire Emblem Fates.

Fire Emblem Fates' Big Choice Makes For Great Storytelling

The first is the story found in Fire Emblem Fates: Birthright -- where Corrin sides with her birth family and fights back against her former family and their corrupt kingdom.

Fire Emblem Fates' Big Choice Makes For Great Storytelling

In Fire Emblem Fates: Conquest, Corrin and the only family she's ever known work to reform their country from the inside while at the same time trying to prevent a full blown war with Hoshido.

The third version of the story comes in the DLC "Invisible Kingdom." In this Corrin chooses neither side and finds herself hunted by both as she tries to somehow unite the two countries to take down the true villain lurking behind the scenes.

Fire Emblem Fates' Big Choice Makes For Great Storytelling

This choice feels massive and is well-handled with neither side being the obvious "correct" choice. It's too bad that you really make this choice before you even start playing and experience the dilemma firsthand -- unless of course you buy the game on the Nintendo eshop instead of getting a physical copy.

When you buy the digital version of the game, you don't choose a version up front. Rather, when you pick your side, the game locks to that respective version -- an interesting way of handling it that I wish could happen on the physical copies as well. In a world where decisions can be undone with the load of a save file, something like this would make for a weighty choice.

Fire Emblem Fates' Big Choice Makes For Great Storytelling

Because when it comes down to it, Fire Emblem Fates is a story of consequences. The game carefully sets up a dilemma with no easy solution and then forces you to deal with all that comes after such a pivotal choice. It's a great set-up for a game.

Fire Emblem Fates was released for the Nintendo 3DS in Japan on June 25, 2015. It will be released in the West sometime in 2016.


Comments

    "Let's talk about a game you most likely won't be able to buy until 6 months from now"

      Awakening took a whole year to be localized and make it to Australia (about 10 months to get to the US), and each side of Fates apparently has more content than Awakening did.

      Six months would be best case I think. Don't expect it until this time next year at the earliest

    THEY HAVE FEET!

      Noooooooooo!

        Ugh, it's these types of "innovative ideas" that bring series to ruin

          They looked so unique!

            Exactly! Now whenever I go cosplaying as Fire Emblem characters, people are gonna point and laugh and my pencil feet. I'll return home, all bitter and twisted, start drinking, destroy all my furniture, my girlfriend will leave me for some Fire Emblem cosplayer who doesn't have pencil feet, and I'll somehow end up in Japan, tracking down the guy responsible for the Fire Emblem feet, probably murder him in front of his family, growl at his children to not draw feet on Fire Emblem characters, etc.

    Can't wait for this but I hope they make a new Advanced Wars game once this has been localised - its time...

    While it's a better choice than which special Pokemon you want, it still sounds like it comes down to choosing which group of people you want to fight against the true evil with. I have no doubt the stories will be different for the most part, it just doesn't feel like the choice is as significant as it could have been. You're still trying to make everything right, not deciding whether you want to crush and enslave a country or negotiate a peace treaty between them.

    Regardless though, I'm going the Nohr route because it sounds like the more interesting story.

    Last edited 15/07/15 7:30 pm

    Locking content this way sounds so dumb. Compare it to the branching narrative in Witcher 2, where a choice grants you an entirely different Act 2 and separate content in Act 3. I chose Roche's path in that game and enjoyed it, but there was nothing stopping me from going back in a different playthrough to see how the other choice would have played out. Apparently to do that in this game I'd have to go buy another copy of a game I already own? WTH.

    And then there's the idea of releasing major story beats via DLC with that "Invisible Kingdom". Talk about gouging.

      Yep. They do it because they can, just like with the Pokemon games.

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