As I've already written elsewhere Virtual Reality elicits strange reactions. In an ideal world Virtual Reality would represent the next grand leap in interactive entertainment and everyone would live happily ever after.
But it's a bit more complicated than that. VR has problems. At this moment, those problems do not have solutions.
How would you fix it?
I'm keen to hear everyone's thoughts. Let's talk about the obstacles virtual reality faces, for both gamers and the wider public.
I'm thinking about three questions in particular...
— How are we going to solve the problems of movement in 3D space. — Is VR going to reach a broad audience and if so, how? — Do you think VR will succeed in the long run?
Okay, now go!