How Would You Solve The Problems With Virtual Reality?

As I’ve already written elsewhere Virtual Reality elicits strange reactions. In an ideal world Virtual Reality would represent the next grand leap in interactive entertainment and everyone would live happily ever after.

But it’s a bit more complicated than that. VR has problems. At this moment, those problems do not have solutions.

How would you fix it?

I’m keen to hear everyone’s thoughts. Let’s talk about the obstacles virtual reality faces, for both gamers and the wider public.

I’m thinking about three questions in particular…

— How are we going to solve the problems of movement in 3D space.
— Is VR going to reach a broad audience and if so, how?
— Do you think VR will succeed in the long run?

Okay, now go!


The Cheapest NBN 1000 Plans

Looking to bump up your internet connection and save a few bucks? Here are the cheapest plans available.

At Kotaku, we independently select and write about stuff we love and think you'll like too. We have affiliate and advertising partnerships, which means we may collect a share of sales or other compensation from the links on this page. BTW – prices are accurate and items in stock at the time of posting.

Comments


33 responses to “How Would You Solve The Problems With Virtual Reality?”