Star Citizen Dev Hits Back At Detractors, Rumours With Massive Post

As Star Citizen‘s development continues and its war chest inflates exponentially (and sometimes comically), it has collected a fair number of critics who feel the game will never reach its lofty goals — if it gets released at all. It’s gotten too wild however for the game’s director, Ben Lesnick, who recently decided to tackle things head on with a rather long forum post.

While Star Citizen has given us some utterly lovely content to enjoy, it’s also hit a few walls as its scope ever burgeons. You can understand that those invested in the expansive space sim might be worried about the title’s direction, but their fears should be quelled somewhat by Lesnick’s efforts.

The developer does his best to answer the most pressing concerns voiced by the game’s community. Blue over at Blue’s News has done a wonderful job of highlighting the key points, which I’ll replicate here:

“Star Marine is delayed indefinitely.” — “First of all: the phrase ‘delayed indefinitely’ being bandied around is incorrect…”
“Star Marine is Call of Duty in space!” — “First of all, let me speak out against reducing any concept to such broad strokes…”
You are spending too much time polishing the game.” — “This is absolutely inaccurate. We are grappling with blockers, not a polish…”
“Feature creep!” — “I don”t have much to say to this, beyond that it’s not accurate…”
“You”re spending all your time on concept sales!” — “We aren’t! Concept sales are something of a slow burn that uses mostly outsource talent who would not otherwise be working on the game…”
“My ship isn’t flyable yet!” — “Despite rumors (and jokes, I promise!) to the contrary, we have not forgotten about the Caterpillar, Banu Merchantman, Xi’An Scout, Constellation, Retaliator, Orion, Herald, Vanguard or any of the others. 🙂 Every ship we’ve sold (and quite a few we haven’t) are on the block schedule and every dog will get his day. Why are some ships prioritized before others? There”s a couple reasons for that….”
“They’re only making assets for Squadron 42!” — “This is also not the case…”
“Sales are down, we’re doomed!” — “We are not concerned, and you shouldn’t be either…”
“Where are the previous web features you’ve talked about?” — “This is a good question, and reviewing our past six months of communication I believe it’s probably the most serious concern here…”
“Chris Roberts is wasting his time directing the performance capture shoot.” — “Positively untrue…”
“X employee is leaving, we’re doomed!” — “As I said in a recent post, turnover sucks… but it”s a constant in this or pretty much any other industry. The sky is not falling…
“It’s not open development!” — “I think this is an easy one to attack because it’s a vague concept; there’s no dictionary definition for ‘open development’ and if there were we’d still argue about it. We see open development as sharing our progress with you every step of the way, and I believe we do a fairly good job of that. We’ll continue to get better, we’ll continue to work from feedback… but we make the entire team available to interact with you, we tell you what we’re doing on a weekly and monthly basis… we think it’s pretty open…”
“CIG is not communicating with us!” — “I firmly believe that this is absolutely incorrect, but I also believe that it”s a criticism that will never, ever go away…”

Lesnick goes into a lot more detail on RSI’s official forums so if you want to read the meat, head on over. It’s sufficient to say that if you’ve been curious about what’s going on behind the scenes with Star Citizen, here’s your chance to be enlightened.

Some thoughts on concerns! [RSI Community Forums, via Blue’s News]


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