Dungeon Crawling by its nature tends to be a solitary affair. It also tends to be a slow, step-by-step process — hence the word ‘crawl’. Dungeon League is different. Dungeon League is an attempt to completely subvert that. Dungeon League is an Australian game doing its very best to break all those rules.
Describing what Dungeon League is? That’s a challenge. You’ll have more success describing what Dungeon League isn’t.
It isn’t po-faced. It isn’t slow-paced. It isn’t a solitary pursuit. It’s a randomly generated gaming experience that takes Dungeon Crawling and somehow transforms it into a rapid-fire multiplayer experience. It’s a same screen party game essentially, like a Towerfall, with dungeon crawling.
It looks great.
It’s being put together by Sydney based developer Christopher Yabsley, a full-time composer and pixel artist. He took early versions of this game to events in and around Sydney and knew he was onto something when Dungeon League brought strangers together, and had them insulting one another in a tremendously short amount of time.
Dungeon League has been in development since early 2014 and hits Steam early access tomorrow, July 24.
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