Super Evil Megacorp’s mobile MOBA has been a big success on iOS, with some 1.5 million active users frantically touching turrets each month. Today the game officially launches on Android. Welcome, fresh meat.
Vainglory made its debut during Apple’s lot of fun when I win.
I’ve been playing on and off since the iPad launch of the game, but since then I’ve switched from iPhone to a Samsung Galaxy S6 Edge — on which the game client is downloading as I type this.
I’ve already grabbed the game for my Shield tablet, and it runs great. The influx of Android players will be playing toe-to-toe with the established iOS community, with progress and purchases tied to accounts rather than devices.
For the big launch Super Evil has implemented casual and ranked queues, the latter behind a wall of various requirements to ensure newbie Android players get some experience under their belts before attempting to go pro. The launch also sees the debut of a new hero, the deadly barbarian Rona, who is living proof that some ladies don’t care if their midriff is exposed.
“Our players and community have always come first, and we’ve taken the past eight months to listen to feedback, develop a robust set of features, heroes and content and ultimately deliver an unforgettable MOBA experience for touch, just like a PC title would do with a beta period,” said Bo Daly, CEO and co-founder at Super Evil Megacorp, via official announcement. “Today is all about celebrating our players and the continued growth of the Vainglory community.”
Super Evil Megacorp has also partnered with Korea’s OnGameNet to develop an eight camera, 4K resolution desktop spectator client for use in future esports events. It should be incredibly lovely.
There’s a 24-hour live launch party for Vainglory kicking off at 5pm Eastern today (7am AEST), so if you’d like to see what’s going on with mobile’s premiere MOBA, go stare at Twitch for a while.