Community Review: Everybody’s Gone To The Rapture

I’ve already written about Everybody’s Gone To The Rapture. I enjoyed it very much. What did you think?

It’s one of those games isn’t it? You get to the end and you’re like, “I’m not 100% sure what just happened, but I am most certainly feeling things.”

I’m still a little confused about the details of Everybody’s Gone To The Rapture, but I also feel like it’s one of those video game stories that requires that bit of mystery. That’s really the point.

If you played The Chinese Room’s last game Dear Esther, you’ll know the feeling. I preferred the writing in that game — the literary style of it. The awkwardness of the style. The obscurity of it, the weirdness.

Everybody’s Gone To The Rapture feels like a far more ambitious game compared to Dear Esther. On every possible level it’s bigger. Broader scope in theme, larger world, bigger ideas. Sometimes it falters, but I loved the experience. I loved the environment in particular.

The Chinese Room does an incredible job of making its games feel completely unique. Who else is making a post apocalyptic game set in a tiny, homely little village in the UK? Yeah.

Who else is making a video game with a Welsh choir rendition of Scarborough Fair as part of the soundtrack? Seriously.

But that’s what I love about it. This video game is allowed to exist and be very successful. It says something about where we’re at right now. How comfortable games are becoming as a medium.

I love it.


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