GTA Online Player Says Hi To 100 People, Is Murdered Almost Every Time

GTA Online Player Says Hi To 100 People, Is Murdered Almost Every Time

What happens when you try being friendly to fellow GTA Online players? Chaos, bloodshed, and rudeness, that's what.

Last month, ComedyKnife decided to perform an experiment within GTA Online. The plan was to greet 100 different GTA Online players, and to record what happens. Would they say hello back? Would they continue their GTA rampage? Would they care?

Perhaps those questions are optimistic. Pretty much exactly what you expect to happen does happen, but it's still hilarious to watch:

Perhaps ComedyKnife went about this the wrong way. Perhaps, in their own fucked-up way, these GTA Online players were saying hello back -- in the most Grand Theft Auto way possible. It's telling that, as the experiment went forward, ComedyKnife himself starts getting more and more aggressive -- "hello" became accompanied by car crashes, for example. This seemed to go over better than earlier attempts.

That's not to say everyone was a complete arsehole to ComedyKnife! At least a few people said hi back. These people are the 1% of GTA Online that don't murder on sight. Bless their naive little hearts.


Comments

    I wave to everybody in FF14, especially the new players.

    Best video ever. I'm also in the 1% on gta I won't kill unless I get killed.

    Also I used to be friendly to all the new players back in my wow days

      Yeah, I'm the 1 friendly also. In over 900 hours of GTA Online, ive come across less than 5 people that don't just shoot on site.

        I'm the same as you guys the majority of the time. But typically I get within sight of another player and they start gunning for me -_-

          I love the in game text option. I've played quite a lot of GTAO, and asking someone for a peace-treaty has lead to some great casual fun. No need for a headset, and works particularly well with only a few people on a server - very memorable gaming moments.

    Sure is a shame no-one can find a way to mod the game to run on dedicated private servers that allow the freedom of the open GTA:O world without the unpleasantness of playing with assholes (that you didn't invite personally).

    Ohwait... they did. And Rockstar banned them.
    "No! Bad players! Get in the cesspit with all the scum or don't play at all!"

    Well that's particularly telling.

      I would be more willing to jump on board with the FiveM crew if they had handled things better.

      Sadly, like most others who crave coverage on the debate, they knowingly broke the rules and then cried bloody murder after the fact.
      They knew what they were doing, they knew how R* was going to react and they went ahead with it anyway.

      Last edited 11/08/15 2:03 pm

        I'm personally of the opinion that any developer cracking down on mods which don't impact others is always deserving of censure. (Crying bloody murder or otherwise.)

        The whole point of modding is (and always has been) that it's unofficial and not supported, making the game do something other than intended. The most appropriate response has always been and should always be: "If it doesn't hurt anyone, leave it alone."

          True, but this time it is hurting others, both the company and the players.

            I really don't see how - it's letting people play in a sandbox that doesn't involve the others, which as I mentioned above, seems to be a more positive thing for players AND the reputation of the game than the status quo of being forced into that snake-pit that GTA:O is.

              People can play in a sandbox that doesn't involve others, it's called SP. They even have the greenlight to mod SP to their hearts content as long as they don't break the rules relating to MP.

              Last edited 11/08/15 2:56 pm

                You know what I mean. A sandbox for their friends alone. I fail to see how that's harmful to anyone who isn't participating in that separated-out sandbox. It's better for GTA in that players are actually playing (and not taxing the R* servers, no less), and enjoying themselves, and it's better for the players in that they don't have to deal with the world that the article takes place in. And it doesn't affect anyone else except for the people who want to grief others, and I really don't give a shit about what griefers want, and neither should you.

                  Which is also possible, you can create private and friend/crew only lobbies.

                  The argument that modding will create a utopia that gives people an escape from the cesspool that is GTAO is subjective.

      You can do that now. There are invite-only, crew-only and friend-only sessions you can host.

        I did not know this! Makes me wonder what those modders were trying to accomplish then... the dedicated server, part, perhaps... to avoid lag issues from being connected to wherever Rockstar deign to host.

          Now you are just arguing for arguments sake.
          No matter what they were trying to accomplish, blatantly breaking the rules was never the right way about it.

            Like we discussed elsewhere, 'blatantly breaking the rules' as long as they don't impact on the gameplay experience of others is the core of what modding IS, and is directly responsible for some of the best games in the industry. It is not 'never' the right way in the slightest, and modding should be protected at best, ignored at worst, until it directly impacts on people who aren't using modded versions, such as someone trying to impact on GTA:O players.

              Well the fact it connected to the RSSC would of impacted others no matter how you look at it.

              Last edited 11/08/15 3:56 pm

                How? They could see that someone was online, but couldn't join them? Really struggling to see the harm, here.

                  And also ran a check on game versions.

                  Regardless of it's purpose, they were using R*'s servers for their own means.

                  Last edited 11/08/15 4:13 pm

                Purpose is everything.

                  Like I said, arguing for the sake of arguing.

                  It's for people to play with friends away from griefers. (Already possible)
                  Then it's ok because it doesn't impact people. (But it does)
                  But that's ok because it was doing something good. (But it wasn't impacting people...which is it?)

                  Last edited 11/08/15 4:32 pm

                You want to talk about arguing for the sake of arguing then you try to argue that something counts as an 'impact on others' when talking about the people who are doing the thing which isn't having an impact? Others means people other than those who are doing the modding, quite obviously.

                What impact would anyone else notice? That there are people not playing who otherwise might?

                And that STILL doesn't count as harm, which was my original, primary point, splitting hairs over semantics aside.

                Last edited 11/08/15 4:46 pm

                  Just explained it.
                  Any time the hook in anyway used the servers it impacts those who aren't using the mod. That impact would be considered negative.

                  It's outright ridiculous to think there was going to be any other outcome or that this was the right way to approach the subject of mods in GTAV.

                *eyes cross* Wait, what? Hooking into the game server?
                Uh... I was pretty sure the entire point of a 'dedicated server' is that it's NOT the game's server, it's the client's, meaning no impact on others who ARE accessing the dev/publisher-hosted gameserver.

                Console-centric games have moved away for the last few years from the 'dedicated server' option (which has been the traditional PC default - independent, non-dev-affiliated servers, hosted and run by user admins), instead forcing the network load to be handled by dev/publisher-managed game-servers, and/or a client/host relationship between match-made participants, which has a negative impact on anyone not physically close to the host's location or dynamic host migration.

                The whole point of setting yourself up with a dedicated server is so that you have a box nearby dedicated ONLY to hosting the game, purring away and connected to by the participants without the involvement of the game-servers which might be sitting over in the US somewhere or on a randomly-switching host, depending on the game and how it's chosen to handle its traffic.

                It provides benefits in that you can set custom mods and game-modes that don't involve checking home with the official game servers, and allows for private instances of the world, which won't impact other players who are connected to the official game servers, or violate the rules of the official game servers.

                That's what's so unusual about the banning of the modders who've done that. They're NOT impacting people when they 'hook in'. They might show on RSSC, but not in GTA:O. It's meant to be an alternative to the GTA:O game server, not a piggy-back.

                  And yet they were in fact using R* servers for the version check. No matter how you spin it they were using R* servers. They admit using RSSC

                  I'm well aware of the benefits of mods and dedicated servers, I'm actually in favour of them. At the same time I can accept that not every game will support these features either and that trying to change that won't be done by burning bridges.

                  Last edited 11/08/15 5:51 pm

      Except that you can just make your own solo session, crew only sessions and friend only sessions.

        Two other people have mentioned that... makes me wonder what else they were angling for, if not their own dedicated servers to combat lag issues or set private rulesets.

    That's the one thing that annoyed me about GTAO, everyone is an asshole. I found a few friendly players when it first came out but now as soon as you get close to someone they pull out their sticky bombs or rocket launcher.

    They really should've left out the K/D ratio stat IMO.

      Nothing made me stop playing GTA:O more than the K/D ratio. I believe I have 1/40+ something... And I'm not sure how I earned that kill at all (I think I earned an assist... Somehow)

      I've been run off the road by people in super upgraded cars going off the radar as I try to take peaceful drives with friends around the highway. Sniped on various occasions while sitting in my car, browsing the phone for jobs. People camping outside apartment blocks with rockets and snipers... Attack helicopters and jets blowing me up while I was shopping...

      I ultimately gave up once Rockstar removed solo races (Or time-trials, as I enjoyed them for) counting towards unlocking vehicle upgrades. I felt like I wasn't wanted, so that was howevermany gigs freed up on my hard-drive.

      My K/D ratio is so bad because of my non violent ways. Doesn't bother me though, if anything it makes others underestimate my (lack of) skill.

    He's wearing a vest over a purple t-shirt, purple shoes and light grey pants. He's asking for trouble.

      this wouldn't happen in Steelport - they know how to treat players in bright purple outfits there!
      ...or at least they did before the entire planet was obliterated

    depends what mood im on when i play online.
    most of the time i ignore others and only kill others when im shot at first/ill go join an obvious skirmish happening somewhere on the map.
    other times i admit, i like stirring shit and will attack others for a bit of fun. if people dont want to get randomly killed, thats what passive mode is for. if you dont have passive mode on, then really, it is free for all.

    Hilarious. And it is the reality. But in fairness, there's so many players that present as friendly and then turn around and kill you so actually trusting anyone in there is impossible. As a Canadian. I love that the one friendly dude was a fellow Canuck!

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