Martin Bergman has done it. He’s released shots of a graphics mod for GTA V on PC that actually, and noticeably, improve the game’s visuals.
That’s awesome! We get sent tweets and emails every week about mods like this, and when we check them out, most times it’s tough seeing any kind of changes or improvements at all outside a few model upgrades. Part of that must be down to how good the game looks by default, but it might also have just been a matter of time.
He calls this the Toddyhancer mod, and it actually combines a few different things, like “Reshade Shaders, ENB series, simple tweaks and some tonemapping with class”.
It’s still a work-in-progress (check back here for info on when it’s released), which would explain why the video below is choppy, but the screenshots are just gorgeous.
Comments
10 responses to “New GTA V Graphics Mod Looks Nngh”
The screenshots are very pretty, but that video is choppy as hell!
Well yeah…
Wow, I really am out of it this week hahaha. Thanks for pointing that out 😛
Lol all good 🙂
Sweet. If I’m going to get unnecessarily banned for using mods in SP, then I choose this one!
Must just be me, but I don’t like these ENB changes. Oversharpened, brightness is too low and the whole thing is desaturated.
I hate ENB changes as it can ruin some instances in the game with it being too bright or too dark and ruin the mood and as always it can be glitchy with a crash happening randomly when you play a long time
Some are quite good, I just don’t think these ones are.
Sharpening +100
Desaturation +50
Brightness – 50
Contrast +200
Looks like the Frostbite engine kinda visual style, which I am a fan of, but I don’t know if it suits GTAV’s vibe.