One Of The Most Iconic Pro Teams Is Coming Back To Counter-Strike

When they first made a splash over a decade ago, people hated them, derided them as a joke and expected them to fail. CompLexity ended up becoming an icon of North American Counter-Strike — and after 12 months of soul-searching, the organisation is making its return to the scene where it made its name.

Fans of eSports will be familiar with the name compLexity, if not for their past then for their recent efforts across a multitude of games, including their StarCraft 2 academy, their Call of Duty, Dota 2, Hearthstone and Heroes of Newerth players.

The team made waves over a decade ago when Jason Lake founded the organisation as a Counter-Strike team in 2003. It became notorious after former Team 3D member Sean "Bullseye" Morgan was lured out of retirement to join what was then a fairly mediocre roster.

Morgan's contract was rumoured to be over US$1000 a month more than what top players were earning at the time, with Lake also providing superannuation, health and dental care as well.

CompLexity's team underwent a substantial level of upheaval over the next year and ended up becoming one of the top teams in North America and the world, winning the Electronic Sports World Cup CS 1.6 tournament in 2005 and placing highly at multiple CPL events.

CompLexity's size and stature grew to the point where it became the Los Angeles franchise for the Championship Gaming Series events, a series of eSports tournaments that were broadcast on DirecTV in 2007 and 2008.

Understandably, compLexity has wanted to return to its roots for some time. They had a CS:GO roster last year, but Cloud9 scooped them up after the players' contracts expired.

"I've been interested in CS:GO's community for some time now and after I saw the amazing crowd at IEM Katowice first hand,I knew I had to get involved," Jack Etienne, Cloud9's owner, told HLTV.org at the time.

What's particularly intriguing about compLexity's return to the scene is the players involved — or specifically one player. Kory "SEMPHIS" Friesen jumped ship to C9 when his Complexity contract ran out and it's since been announced that he, along with the rest of the team that was formerly called Maximum Effort, will be resuming his place under Lake's guidance.

It's also worth noting because Friesen is the same player responsible for the infamous interview whereby he claimed his former Cloud9 team-mates — along with himself — were under the influence of Adderall during an ESL One event in Katowice, the same team-mates that had played for compLexity before.

"Our love for the franchise is what lead to compLexity’s formation and we’re humbled and honored to be a part of the game once again," Lake said on the team's website. "With the return of Matt 'Warden' Dickens to the compLexity family, expectations are high. Dedication, passion, time and patience will lead to big trophies. Bank on it."


Comments

    Man part of me really wants to get back into counter strike having played both cs 1.6 and source for years during and after I finished school. But being 27 now all I can remember was how much time it took to get decent at it, and I don't know if I have it in me, lol.

    I played a match once recently on a friends computer and was blown away with how fast the gameplay is, its so much faster then I remember.

    Last edited 25/08/15 9:58 pm

      It isn't that hard to be decent, the most important thing is map sense. Just being smart enough to know the wrong angles will get you through a LOT of fights, I put in like maybe an hour or two a week these days and can still maintain a world guardian rank.

      Just have faith and practice the firing patterns every once in a while, it all sorta comes together.

        I just bought it... had a hour or so with bots just to try things out and shake some of the rust off before going online. Really fun, feels like the best parts of 1.6 and source. Now time to go online and get pwned

        Last edited 25/08/15 11:56 pm

          Patterns aren't as random any more, makes strafe fire a lot more reliable.

            Yea, been looking at a few things like that... its all coming back. But I am going to set some time aside to learn maps properly and nade spots etc. I think part of the reason it took so long to get decent first time around is I played the one map constantly and I concentrated on aim too much rather then learning tactics. Won't be making that mistake again.

            Last edited 26/08/15 12:18 am

              Just learn Dust... there is literally nothing else required in terms of map knowledge.

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