Say Goodbye To Loading Screens, Chris Roberts Suggests

The legendary developer has made another bold prediction — and its one that gamers should be pretty happy about.

When you raise nearly US$90 million from crowdfunding alone, you tend to get invited to a lot of things. So it was no surprise to see Chris Roberts make an appearance at the Intel Developer Forum in San Francisco recently.

Intel brought the veteran developer on stage, where he gave a brief breakdown of what Star Citizen was to a crowd full of developers. It was fairly dry, standard stuff — and then Roberts got asked for his thoughts on the CPU manufacturer’s 3D XPoint memory technology.

In case you’re confused, here’s the skinny. The new memory chips — the ones used in storage devices — were announced a couple of days ago and it’s a joint venture between Intel and Micron Technology that will supposedly be about 1,000x the speed and endurance of NAND (what you find in SSDs today).

There’s some discussion already how these new chips could replace system memory entirely, although any real-world benefit in games would probably take a few years to be realised.

Anyway, back to Chris Roberts. Already up to speed on the matter, he remarked that it could eliminate loading times. “One of our big challenges is how we deal with all that data and how do we move everything we render, and you can’t actually keep it all in memory.”

“Being able to stream it in and out is really important, and having fast I/O throughput and be able to deal with it on an asynchronous basis,” he explained. “I think that’s going to be completely revolutionary that you seamlessly run around and I think when it’s fairly ubiquitous, I think loading screens will be a thing of the past.”

Intel’s 3D Xpoint technology and the Optane chips it comes in won’t arrive until next year some time. If I was Intel, I’d probably launch it around the same time as their annual CPU refreshes, but we’ll see how it all plays out.


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