Community Review: Super Mario Maker

How are you finding Super Mario Maker so far?

I’m having mixed reactions.

First off the good: playing other people’s levels is amazing. Absolutely amazing. I think Nintendo is doing a better job that I expected of curating levels. Sure, I’ve played more ‘DON’T MOVE’ or ‘RUN RIGHT’ levels than I’ve ever wanted to, but I’ve also played some mini-masterpieces.

The great thing about Mario Maker is Mario. No matter what you design, it’s still fun to just run around and jump. Mario’s core stickiness is undeniable.

It’s also incredibly easy to make a level. I made a level with my four-year-old nephew on Saturday and he was able to use the tools fairly easily.

But, the unlock system is fairly brutal. Even with being sped up as it is, it still needs to be faster. What about a simple mode — with only a handful of starting tools — and then some sort of expert mode with (almost) everything unlocked? I feel like that would have been a better compromise, particularly for people who want to jump in quickly and start creating with a full suite of tools.

I think it’s a case of Nintendo dramatically under-estimating their audience.

I would have also liked to see more of a single player, playable component — something like LittleBigPlanet’s single player.

But the great thing about Super Mario Maker is this: it exists. I still can’t believe Nintendo has unleashed Super Mario Maker into the wild. But here it is! Being weird, being the most insane thing Nintendo has ever released. And I’ve played Tomodachi Life.

For all its flaws, I love it. I can’t wait to see how truly insane it gets.


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