Forza 6 Puddles Will Ruin Your Day In The Best Way

Forza 6 Puddles Will Ruin Your Day In The Best Way

I fell in love with Forza Motorsport 6 the first time I hit a dynamic puddle at high speed and my BMW went apeshit.

Having spent the better part of a year enjoying the freedom of Forza Horizon 2, I wasn’t sure I was ready to return to the structured races of the core Forza series — the grind, as Jalopnik called it in their review.

Indeed, after my first few races I was feeling bored. Then things began to pick up.

First there was the Indianapolis Invitational, one of the new showcase events that help spice up the regular career path.

My wife walked into the living room during my first go at this F1 event and asked if I was ok. This was because I was whimpering like a frightened puppy. The sense of speed was intense. The sense of motion sickness was pretty intense as well.

But where Forza Motorsport 6 really got me was the first race set on a rainy track. Forza Horizon 2‘s much-touted dynamic weather system is pretty but relatively harmless, so I expected a similar experience in this game.

Nope. As in real life, when your car hits one of the puddles gathered on Forza 6‘s tracks, it sloshes through it. The wheels hitting the water drag. And when one side of a car is suddenly attempting to go much slower than the other, bad things happen.

Here I am recreating my first puddle crash in a BMW on Germany’s famous NuvaRing track (not its real name).

That’s exactly how I would expect my car to react in that situation, except my car is a minivan and couldn’t hit 145 kilometres per hour if it were shot out of a massive cannon. Also, I probably wouldn’t keep driving afterwards.

Now whenever a race comes up and it’s sunny and dry I get a little sad, but that just makes the rare rainy days that much happier.


  • Looks fantastic….shit Sony, you guys better do something special soon or PS4’s gettin traded…

    • I feel bad for the PS4 racers, you guys have it pretty rough. Don’t worry, GT7 should come out in 2020 😛

      • Man I can’t wait to race the 2000 ‘different’ Skylines with PS2 level detail!

        /s obviously, but Iirc it was actually confirmed that GT7 was still going to have the ‘standard’ cars from the PS2 games in it still, all of my ugh.

        • The number of Japanese cars in GT’s list is a HUGE draw for me, that’s the only reason I bought GT6! It’s just such a shame they don’t polish anything up. PS2 graphics and vacuum sounds? Ugh.

          • Don’t forget the impact sound that I swear is just a recording of someone kicking a plastic bin.

      • Actually Drive Club is now pretty awesome, and the weather effects are great. I haven’t played a lot of Forza since getting it. Less grindy and a shitload of fun.
        As mentioned below, the physics look way off in F6 on the wet track, I would think more slide and less roll would be the case, especially on racing tyres, and yeah, I think the damage model is a little wonky there!

        • Yeah I played driveclub, couldn’t stand it after playing Horizon 2. It looks pretty but that’s all it’s got going for it.

          The video shows someone that is using all of the assists, and I’d assume it’s been quick upgraded so no race tyres, so it won’t be an accurate representation of how it is to drive in the rain. I spent a good chunk of time last night lapping the Nurburgring in the rain without any assists (#1 in the world at the moment out of barely any people but I’m still claiming it 😛 ) and it felt incredibly realistic.

          Regarding the damage – Well, Forza has never been known for hardcore body deformation. I’d love Codemasters-esque damage but it’s really not a huge deal for me for an FM title.

  • I think the game looks amazing however I am not sure that a car would roll so easily when the road is so wet. I also don’t believe after going off the road and having cars pass you that it would be possible to catch them so fast. As for the Indy race, the other cars were way too slow.

    Maybe it was the setting that you had it on. Can you turn off computer/AI assistance? I used to love the first and 2nd TOCA games on Playstation as they were realistic. Games like Gran Turismo slow the other cars down too much so that you can catch them and I find it annoying.

    • Looks to me like it’s being played on easy. Sounds like auto trans, full driving line and ABS/TCS/STM (you can see them flicker on besides the taco) so that’s why he’s catching the pack.

      Forza on the “unbeatable” difficulty setting is no slouch. You won’t find any catch up/rubber banding there.

  • People who play with full racing line (and possibly auto brake)… Por que?

    The demo had both on by default and you couldn’t change it till later.

  • I have a lot of respect for Turn 10 as a developer. When they say they are going to make a game that runs @ 1080p and 60FPS, they actually make a game that runs @ 1080p and a completely unwavering 60FPS … none of this ’60FPS but it often dips down into the low 50’s, 40’s, and sometimes even into the 30’s’ BS. This game does look amazing, and if it wasn’t for Uncharted 4 and the Nathan Drake Collection, than I may have possibly wanted to buy an Xbox One instead.

  • Until racing simulators probably simulate “when things go wrong”, I am quite uninterested. I am sure some company somewhere can get past the licensing issues that may arise with having cars actually properly fold up, crash and damage beyond “Oh you rolled four times, nice scratch on your paint you have there”. Until then I’ll stick to arcade style racers.

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