Tell Us Dammit: What Genres Are You Tired Of?

Sometimes it just happens. It's a cycle. Something comes along it's fresh. Perhaps more crucially, it's successful. Next minute: every publisher is pushing out their own version of the same game. It can burn you out as a player. What genre are you currently a bit sick of?

I have a couple. Third-person RPGs with the fetch quests. I'm kinda over that. 2D puzzle-platformers with 'retro' aesthetics. I'm a bit over that as well. I'm close to being a bit done with same screen multiplayer experiences — but man, every time I play a good one I'm hooked all over again.


    Military-styled FPS.
    Was over it aaages ago.

      American-centric shooters on a grey and brown palette. I only realised I was sick of them when Battlefield 3 sat on my shelf with its original wrapping untouched for 12 months.

      As much as I try to deny it and buy more of them; I agree.

    I'm a bit tired of third-person parkour-stealth-assassination games.

    Also a bit sick of Skylanders/Infinity. Not going to pick up the new Skylanders this time.

    Walk 'em ups. I enjoy my Everybody's Gone to the Rapture dynamic theme more than I did the game.

      I found the most annoying bit of that game (and theme) to be the audio from the radios that you come across. "" Grrrrrr!

      (Loved the game though, it was so tense. The absence of people and those freaky light guides just about did my head in."

          Nice to know the devs didn't just come up with that on their own :-)

            I haven't played it yet. But I wonder if they've been sneaky and actually encoded something into the numbers on the radios in game. Wouldn't surprise me if they had! :D

              I thought about that and then thought... no, I'm not going to put together every number in the game and try to decode them. The other possibility is that it corresponds to a sequence of numbers right at the end of the credits, which IS a coded message, which I googled :-P

      I disagree so much, I'm going to quote Dear Esther to you:

      Those islands in the distance, I am sure, are nothing more than relics of another time, sleeping giants, somnambulist gods laid down for a final dreaming. I wash the sand from my lips and grip my wrist ever more tightly, my shaking arms will not support my fading diaries.

      Last edited 03/09/15 12:08 pm

        Don't get me wrong, there's some good ones (I loved Gone Home a lot), and I know that they're not a game, per se, but I feel like I need more. Like, the level of interaction needs to be slightly more stimulating for me, because although the story of Dear Esther is lovely, it could have been a short film and that probably would have meant more for me.

        EGTTR was supppper pretty, and the music was amazing, and there was one moment that took my breath away (an entirely ordinary thing done incredibly, beautifully well), but the speed and a few other mechanics took it away from me.

          I'm just one of those pretentious people who loves walking around in games going; "Art. Art everywhere."

            Have you ever played Thirty Flights of Loving or any other Blendo Games by Brendon Chung? That's frigging art, man. So good.

            Last edited 03/09/15 2:29 pm

              I wouldn't call that art as much as I would call it a "visual representation of getting high."

              Still good, though. And the other game, Gravity-bone, I think it was called?

                But the story is a wonderful art! Gravity Bone is super good too.

                  The "Blah, Blah, Blah" way the characters speak remind me of the adults in the Charlie Brown cartoons.

                  Love it.

                  Last edited 03/09/15 3:24 pm

    Action-adventure/RPGs that take 20-60+ hours to complete, but half of that time feels like filler content. That complaint speaks more of my age, however, where I'd prefer to spend money on shorter, better experiences, rather than get something that merely occupies my time in a cost effective way.

      Funnily enough, certain hooks still get me. I'm going through another run of Fallout New Vegas now, and I'm still playing XCOM, months away from new installments in both franchises. Lots of love for those games.

      I went through the first of the two major areas in Shadow of Mordor and loved the game, but then it revealed the second major area with a big "you know all the stuff you've been doing for the last ten hours? Do it all again". It's not like a raged-quit at that point, but I haven't felt the slightest urge to pick it up again.

    Realistic driving sims.
    Granted, there hasn't really been a "me too!" influx recently, but I'm still sick of them.

      I liked Blur in that category but the really real ones without weapons bug me

      I think i feel the complete opposite. We have had a sim Forza game every two years for while now, Gran Turismo had a near 7 year gap between 4 and 5, then 3 years between 5 and 6. Project Cars is new on the scene this year, but how many other new driving sims are being released? We've had a few F1 games and touring car games etc. Not counting Real Racing for IOS at this point, as it is not a full-featured or priced game.

    'Open World' games where the world is overly large and populated with uninteresting repetitive stuff like collectables simply for the sake of padding the game out further. See: Assassin's Creed. Also anything where you have to climb towers to reveal a flood of all the nearby boring crap on the map, like in every Ubisoft game.

      The Ubisoft open world formula is so damned worn out.

      I've been getting sick of those. Witcher 3 was such a refreshing surprise in that all its 'filler' was actually compelling or had obvious individual attention lavished on it, instead of just picking up bloody feathers.

        I agree about the Witcher 3 to an extent. I think about 95%+ of main quests, side quests, contracts and points of interest were cool, but there were a hell of a lot of smuggler's caches in Skellige (which were tedious filler), a few side quests that just made me scratch my head a bit (the soldier and nobleman statuette quests for example) and some of the witcher gear scavenger hunts that just felt like fetch quests. That being said, the 95%+ of the rest of the game is fantastic quality and surprisingly varied for the genre.

          The thing is that they were unpredictable. Sure, sometimes the sidequests were straightforward. But other times they'd swing off into giant questlines unexpectedly. Even the Witcher gear stuff was interesting, since while most of it was boring fetch quests, sometimes it'd take you to places you wouldn't have normally gone or require you to fight strong enemies that were placed there, not related to any quests but just in the world and made you wonder what was up.

            The Kaer Morhen forge quest was one such interesting one. I rocked up and found myself in one of the toughest fights I'd had in the game. They also tricked me into thinking I'd beaten the 'guardian' when I'd done no such thing, the scamps.

          There were DEFINITELY too many smugglers' caches in Skellige. I think that was the only time I got bored in the entire game.

      I finally got around to playing Assassin's Creed Unity, and they no longer show you all the crap when you climb one of the view points.

      Instead it only shows me some of the collectables and missions. To find the rest I've either got to walk around everywhere or buy a map with Helix Credits (you get some free at the start of the game, or can purchase more with real money).

      So they've worked out how to make that formula even worse.

      Came in to say pretty much this. I am feeling a bit worn out by all the open world games at the moment. Even Witcher 3, which was still great, felt exhausting to play after a while and I think that it negatively impacted my overall impression of the game by the time I finished it.

      This. I like the idea of "Make your own fun" games like minecraft and GTA, but honestly... I think I enjoy well designed scripted games better. I think AC could benefit from a more linear experience, strangely.

        I agree, as long as 'more scripted' doesn't mean 'more of those godawful sequences where you tail people and eavesdrop on them'.

      That attitude, unfortunately, is no longer Ubisoft exclusive. Thank you kindly, Mad Max.

      In most cases I rely on Bethesda for open-world games, mainly because they put in actual side quests (not some collect-a-thon bullshit), they don't force you to do everything explicitly in the order they intend without any sort of deviation (my main gripe with Zelda) and they don't suffer from Bioware Face Syndrome.

      On that note however, the new Zelda games seem to be getting rid of the excessive linearity that plagued Skyward Sword and The Witcher 2 & 3 look damn good.

    Might be getting sick of open world games. But I say that while wanting to play MGSV so I have no idea :P

      MGSV is a whole different, wonderful, exciting beast.

    Hmm... I would have to say open world games that just seem like they're full of filler :( FC4 was still fun, but didn't feel as good as FC3, just seemed like it was a reskinned FC3.

    Also BF4 and hardline feel like they let me down a bit. Dunno why. Never ended up buying BF Hardline, and uninstalled BF4 about 8 months ago. Maybe I'm just getting old :P



    This explains why I haven't touched DayZ in MONTHS and I've sunk over 500 hours into ARK in a disgustingly short amount of time...

      Ohhhhh but they’re SO FUN TO KILL!

      Seriously, Zombies are the ultimate horrifying creatures. I can totally understand why they’re so common across all mediums.
      They’re relatable, terrifying and exciting. It’s like they fill that perfect void between the universal fear of death and our love of scary action.

      They’re also good for a whole bunch on genres and sub-genres these days:
      Horror: Resident Evil
      Action/Comedy: Dead Rising
      Drama: Walking Dead (Telltale series), The Last of Us
      Survival simulator: Dayz, State of Decay
      Action: Dying Light/ Dead Island, Left 4 Dead

      Haha, I understand where you’re coming from, I think I should be sick of them too…. I’m just not :-)

        I want to downvote you, but that would make me a jerk because you really don't deserve it. Everything you say is perfectly fine. I'm just that sick of frigging zombies.

        It's not the zombies themselves, it's just how they're shoehorned into everything now. Is it a game? THROW ZOMBIES INTO IT! IT NEEDS ZOMBIES! Even in games that don't need it. Zombies aren't very scary any more at all. They're overplayed, over done. Like the WW2 shooter, they need a long break and to come back later refreshed. The WW2 shooter has had a decade or so off and now, would seem fresh and revitalised, its time for it to come back. Zombies need this time off too.

          They need a holiday. Give them some lovely brain cocktails on a lounge-chair in the tropics. Really let them relax. #zombiesneedholidaystoo

      Bugger zombies.
      Though how has no one made a game with Werewolf-Smurfs? That I would pay attention too in a heartbeat.

        *thumbs up* *upvotes* lol

          You're just biased. :p

          However, as an independent non-blue non-lycan individual...

          *thumbs up* *upvotes*

    Definitely the slew of "retro" styled platformers. Sorry, budding devs, but at this point if all you're bringing to the table is chiptunes and pixel art you're emptying your creative bucket into a very full pool.

    Side note: I love the genre and may well never get enough of it, but I feel like the recent reinvigoration of the point and click adventure genre is also nearing its peak. Now is a good time to be developing such a game, but I predict you'll want to get it out in the next year.

      Yeah, I am instantly skipping over them these days. Appears to be very little differentiation between them as well.

      Yeah I haven't exactly over stuffed myself with modern point and clicks but I decided recently that I don't find the gameplay compelling enough (for me) to justify playing it. I'd rather watch @Figaro play it on the Tubes of You.

      Last edited 03/09/15 11:45 am

      I love me a good adventure game, they're just few and far between. I don't have the time or money to throw after yet another badly written (or at least badly translated) and boring adventure game with either annoyingly easy or unnecessarily obtuse puzzles.

      I'm kind of bitter about Deponia. The Adventure Game sweet spot is hard to hit.

        I recently picked up the Deponia trilogy but haven't gotten to it yet. I keep telling myself it's on my list when I finish Blackwell and Broken Sword, but I'm still yet to finish the Blackwell Deception and I haven't even started Broken Sword 2, so...

        Last edited 03/09/15 12:20 pm

      I complained about Pixelart games and this exact issue two years ago on Kotaku and got downvoted to oblivion. Nice to see people are starting to come around lol.

        I'm pretty sure I would have agreed with you back then, but there was still room to explore the genre. Now I feel like every aspect of it's been played out. When I see something original I'll happily eat my words.

        I definitely would have agreed with you back then. Although I think it's gotten worse now the genre is tired so we probably weren't ahead of the crowd as much as things happened and the crowd just happened to move in our direction.
        It seems like back then people looking to do creative things with games were flocking to it, where now those sorts of people are chasing different genres and stylised graphics. The ones remaining tend to be the ones that either really like old games and cater to nostalgia and the ones that aren't particularly inspired to do anything and default to that art style because it seems like the easiest option for someone who isn't good at doing their own artwork.

      This. PIXELS! HIPSTER RETRO CRED! ROGUELIKE! It's like the defining mark of an indie title these days. If I want pixels, I'll fire up my emulators, thanks. Your game doesn't deserve some special attention because you manufactured something with retro graphics. Half of them are defined by just being annoyingly difficult and looking like shit.

      Last edited 03/09/15 2:27 pm

    Mobile games filled with micro transactions, grinding, time based pay walls, that sort of stuff.

    You know like Rovio, where the games used to start out great, then slowly they have released updates that break the UI that try and dig into your wallet via sneaky 'upgrades'

    In short, in game real money currency.

    I just want to pay once and play.

    Indie puzzle games - I get really excited when I see new releases for my Vita only to be disappointed when the description reads "this is a (insert adjective) puzzle game" - boring

    Where did beat em ups go? And shoot em ups (platform style - ones without the retro puzzle aesthetic)?

    Last edited 03/09/15 11:35 am

      I decent beat'em up on Vita would be great. Best I can think of is Final Fight in the PSP Capcom collection

        *cough* Dragon's Crown *cough*

          I played it on PS3 and it didn't really do it for me.

          I might try it again on Vita.

            Its great on the vita, except some slowdown. Muramasa Blade is also pretty damn good - as is Phantom Breaker.. other than these 3 I cant think of much else... except Mother Russia Bleeds!

      Yeah, I'm waiting for a great beat-em-up. I'm really excited for "River City Ransom Underground" and "Aztez".

        and Mother Russia Bleeds?

          Hadn't heard of that one before, but it doesn't really look like my kind of game. I'm not really a fan of any media that describes itself as 'ultra violent' and puts huge effort and emphasis on gore.

    2D platforming, in all its various offenses. (Be it with cheap silhouette aesthetic that means the developer didn't have to actually do REAL art, 'novel' physics/time mechanics, love-letters to old NES games, whatever.)

    Neon bullet-hell shmups.

    Artsy walking simulators.

    Minecraft-with-guns wannabes, or any other blocky crafting/exploration.

    Terraria clones.

    Open-world crafting/'survival' games with PVP focus. (THE REAL MONSTER IS MAN. AREN'T WE INSIGHTFUL.) Bonus points if they're in perpetual Early Access.

    Dark, first-person exploration of a spooky place horror games. ("Explore this cursed place and discover what tragedy unfolded here/who you are... but are you alone? Oooo-oooo-ooo")

    Anything that claims to be 'rogue-like with permadeth' as an excuse to explain why their shitty RPG doesn't have any kind of balance or progression or narrative in place, or couldn't stand on its own as a a game if people were able to complete its content without repeating it endlessly.

      Minecraft-with-guns wannabes, or any other blocky crafting/exploration.
      All great but god this one

      Damn son, good list! The minecraft one definitely gets bonus points.

      Dark, first-person exploration of a spooky place horror games. ("Explore this cursed place and discover what tragedy unfolded here/who you are... but are you alone? Oooo-oooo-ooo")

      AKA games that were built for Let's Players to wander around in unchallenged while saying 'oh my gosh, this is so scary, I'm so scared, a dark shack? So scary. OH NO JUMP SCARE! This is the most scariest thing ever and I am so genuinely scared of how scary this is, just look at how scared I am'. The entire genre could be replaced with a moth and a note that says 'people will believe you if you act like you're terrified of this'.

    First Person Shooters in general. I don't think I've enjoyed an FPS since Half Life 2 when I was 20. I think I just don't like shooting people with guns anymore, no matter how good it looks. The new Wolfenstein looked mildly appealing, but only for nostalgia purposes. Don't like COD or Battlefield, but then I don't like competitive multiplayer games either, so they never really did it for me anyway. Sigh.

    I'll probably never get over 2D platformers, Shovel Knight being my favourite game last year, and then Rayman Legends/Origins before that. I'm stuck in the late 80's through to mid 90's mascot game era...

    Last edited 03/09/15 11:37 am

      We are polar oppposites. :)

        Yep as soon as I posted mine I saw yours and thought yikes haha. The whole 2D platformer thing is probably pure nostalgia, I loved the Ducktales remake, and the Mickey Castle of Illusion remake before that etc, I enjoy those style of games much more than say Halo, which I haven't played since the first one because in my mind it was only playable because it had co-op.

        Thinking more on it I did like FC2, because at least the setting was different, i.e. not some sort of military or industrial complex grr

    Medieval Fantasy themed RPGs. There, I said it. I've seen so many orcs, dwarves, elves and dragons now, that any chance of a game having Tolkien-style tropes in it pretty much puts it on my No-buy list. You could attach a decent RPG system to any setting; Wild West, Feudal Japan, Steampunk, Cyberpunk, Future Fantasy, Present Day alternate universe, Prohibition era mobsters, Space Western, Post Apocolyptic, Cavemen (seriously, just replace dragons with dinosaurs, mad profit!) or even just go crazy and make something like Dino Riders into an RPG. Why ride a horse when we can ride a T-Rex that shoots lazers?

      I would sell my first born for a Dino Riders game.

      Actually, he's not sleeping much at the moment. I'd probably sell him for an ice cream.

        Imagine a dino riders crossover with samurai... HOLY CRAP BALLS... @scruffy, you in on this bud?

        I'd sell mine for a bite of an ice cream.
        What is the advantage in being a non-sleeping child?

      Although I love my medieval fantasy (I don't think I will ever get tired of reading medieval style fantasy literature) I can't disagree that some new RPG settings would be awesome. A good steampunk one would be great. Or something similar to Brian McClellan's 'Powder Mage' series. As for post-apocalyptic, caveman, and dinosaurs there is Horizon: Zero Dawn coming out. :)

      I've seen so many orcs, dwarves, elves and dragons now

      I haven't. I've seen one type of dragon, one type of elf, one type of drawf and one type of orc. Repeated over and over again. Oh, wait, no, this elf has purple skin. Revolutionary. =P
      I'll admit that's purely a personal taste thing. I love sci-fi and it's all just space ships, reactors and different coloured people. Although I do think sci-fi is more willing to mix it up and inject new stuff. Fantasy seems to be treated more like an actual historical era. Like Tolkien's Middle Earth was an actual time period.

    First person horror games based aroudn jump scares
    Schmups but was never a big fan anyway
    Minimalistic puzzle games taking the cube asthetic or similar
    Tower defense games that take an enemy idea and just reskin a generic TD format

    EDIT: And simulators, I am so sick of these. Either the weird do this job ones or the we want to rip off surgeon simulator control type ones

    Last edited 03/09/15 11:41 am

    Can I say Call of Duty as a stand alone genre. I love FPS shooters, but call of duty is just overdoing it with their franchise

    Survival and/or zombie games....hell I was over zombie games even before DayZ was a thing.

    Can I just say remastered games? Or HD remasters?

      You may.

      I'm going to throw an extra heaping pile of sod-off-and-die on remakes or re-boots of classic games that mysteriously and unnecessarily turn them into an FPS.

        *looks at syndicate FPS remake* YOU BASTARD!!!!

        Last edited 03/09/15 12:54 pm

      Yeah spot on. If it's a port to something (64 to 3DS) then go for it. But so many games get redone and it's not even that great -_- All you realise is how nostalgic you were for a game but ignored the massive leaps we've had in gameplay since then.

    I don't know if it's a genre, but whole open world thing is starting to wear a bit thin now that just about everyone is doing it. That's why I can't wait for Uncharted 4 - I just want to play something carefully, lovingly hand crafted that won't take dozens / hundreds of hours of my life.

    I don't feel burned out by any genre. I guess because I don't have that drive to play every game that comes out.

    I understand people getting tired of the AC franchise, but it's still only once a year that I get to play a new story in a universe that I really enjoy.. but I yearn for the Ezio glory days.

    Any definitive/ultimate edition re-release.....not a genre really I know, but they can still go away

    A couple, actually. I'm kinda picky.

    The military FPS. I love the crap out of Borderlands and RAGE, but things like COD and Battlefield are so overdone at this point that everytime I see one announced I groan and look away.

    I'm not exactly sure what you'd call this genre, but games like Minecraft and Terraria that drop you in a randomly generated world and tell you to go nuts. These bore me to tears. I may be old fashioned, but I prefer solid, pre-made level design and a coherent goal.

    2D platformers. I still like them, but it sucks to see so many of them when my favourite genre, 3D platformers, has been left in the dust. The closest thing to a 3D platformer these days is Assassin's Creed, and, ugh, no.

    To that extent, I don't much care for action-adventure games these days - games like the aforementioned Assassin's Creed, as well as Shadow of Mordor, Prince of Persia, and others with the whole "climb stuff, apply sword to enemy, repeat" mentality. Although I love Darksiders 2, ironically.

    And finally - whew, I'm almost done! - this isn't a particular genre, but I despise having to craft items within a game. I can't get into Minecraft, etc. for this sole reason; either I gotta remember what makes what, or I gotta pause the game and painstakingly wait for an item to be made, which really takes me out of the game. The only game that I don't mind crafting in is The Last of Us, as crafting doesn't pause the game and it sometimes becomes pretty tense.

    Damn, I'm picky.

    FPS, "hardcore" platformers, and interestingly, JRPGs. I say "interestingly" because I am still very much a fanatical JRPG player but the genre really needs a shake up because the games are blurring and becoming a mass of moe blobs and fan service. That said, Disgaea 5 and Etrian Mystery Dungeon are riding my hype train.

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