I’ve been playing a fair bit of Super Mario Maker and it’s great. One of the issues — obviously — is finding good levels to play. The code system is a bit silly, it’s hard to search by keywords. You’re at the mercy of Nintendo essentially, hoping they select good levels to highlight.
So I asked Australia’s development community to send me some of their levels. And then I played them. Now you can watch me play them!
Some of them are pretty good. I’ve listed them below if you want to give any of them a bash.
In terms of pure giddy fun, I think I enjoyed precision jumping the most. It just has this glorious sensation of speed and OH MY GOD I HAVE TO KEEP RUNNING AT FULL SPEED. I liked the glorious weirdness of Matt Kelly’s Inkopolis Docks. Rachel McQueenie’s Kompanion Koop was another winner: really intelligent and well put together level. Loved it.
I’d like to apologise in advance for my irrational hatred of Ship levels from Super Mario Bros. 3. I don’t know why I don’t like them. I just don’t.
Amanda Riviera
Ship Parkour
D4DA OOOO OO5F EF42
Beck Carver
Precision Jumping
B2AD-0000-0044-6E3A
Jon Hayward
Live And Let Squid
1C01-0000-0054-435C
Matt Kelly
Inkopolis Docks
517D-0000-0062-F312
Rachel McQueenie
Kompanion Koop
8EBD-0000-002E-5281
Mark Duval
Not Without My Yoshi
96D6-0000-0065-3774
If you have any suggestions, or levels of your own, drop them in the comments below!
Leave a Reply