What’s It Like When A Video Game Totally Flops, Selling Less Than 150 Total Copies?

What’s it like when a video game totally flops, selling less than 150 total copies? Read this interesting Gamasutra blog by Aussie Airscape designer Daniel West if you want a glimpse at how tough it is to get games noticed these days. “It’s no longer enough to make a good game.”

Looks like quite a bit of luck is involved in this crowded marketplace, as well as needing a decent dose of business knowledge thrown into the game-making mix nowadays.Check out the story here.


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