Indivisible Is An Amazing Action RPG, And It’s Still Only A Prototype

Indivisible Is An Amazing Action RPG, And It’s Still Only A Prototype

With gorgeous art and animation, gameplay that’s a one part Metroid, one part Valkyrie Profile and music by a legendary Japanese composer, the prototype for Lab Zero’s Indivisible is more exciting than many fully-developed games.

The makers of Skullgirls, the little indie 2D fighting game that could, turn their animation prowess and the power of their Z-Engine to the action RPG genre. It tells the story of a rebellious young girl named Ajna, who discovers the power to absorb people into herself and summon them forth in battle when her village is attacked by local warlords. Determined to track down the warlords and learn more about her new powers, Ajna sets off on a world-spanning, mythology-laden adventure.

In the game’s playable prototype, available for download on the Indivisible website, we get some silky-smooth platforming, a little Metroid-vania (plants block Ajna’s path until we find an axe to cut them) and combat that will be immediately familiar to players of the classic action RPG Valkyrie Profile. Each of the four characters in battle are assigned one the the control pad’s four buttons. Mash them mercilessly or use them strategically — either way cool things happen.

Indivisible Is An Amazing Action RPG, And It’s Still Only A Prototype

The music is by Japanese composer Hiroki Kikuta, whose work includes such titles as Secret of Mana and Kouldeka (the prequel to Shadow Hearts). His particular flavour is definitely present in the prototype track.

Lab Zero has major plans for Indivisible. They’re looking at creating a 20-30 hour main scenario (not including sidequests) for release on the Xbox One, PlayStation 4, PC, Mac and Linux in January of 2018.

Of course a project of such scale requires money, and that’s the bit they lack. Lab Zero has launched an ambitious Indiegogo campaign that’s looking to raise $US1.5 million, with publisher 505 Games signed up to provide an additional $US2 million to complete development should the goal be reached.

It’s a long shot, but if the prototype is any indication, Indivisible is a game I’d love to play one day. Check out the game’s webpage and Indiegogo for more information.


    • Yeah but come on, ‘turn based’ seems to be a dirty word in gaming these days… for some unfathomable reason… me? i much prefer turn based rpg’s to action based. MUCH prefer.
      This looks interesting.

      • wasteland 2, original sin and stick of truth were turn based and were considered pretty damn great and im pretty sure that it was because them that turn based stopped being a dirty word

        • That’d be nice. Div: Original Sin was EXCELLENT… i can’t quite capitalise that enough. Loved it.
          Not looked into Wasteland 2, but i’ll do that right now. I couldn’t get into SOT’s control method on the PC. Could maybe retry it with a ps3 controller, just didn’t feel ‘right’ to me when using a mouse, so didn’t give it much of a go

        • Hmm, quick look and Wasteland 2 looks very similar to the old Jagged Alliance 2, would that be a fair comparison?
          Looks like exactly the things I like 😛
          Actually looks like X-com, but set in Fallout’s world. Cool

          • If anyone confirms that Wasteland 2 heart JA2 I’m in like a greasy ferret up your orifice of choice!

          • I have made the call and downloading it in gog atm, if you can wait a few days (slow internet… remote location…) I could see about that. Certainly the screenies look similar, “top down, turn based strat combat with guns in a fairly decimated post-apocalyptica world” is what i got from them. Not sure about the whole ‘conquer individual maps and then set up miltia to guard them’ bit of JA2, nor the ‘get money from the maps you can conquered to order in more guns and stuff’, but looks like a good cast of recruitable characters, same as JA2

            see also;

        • For my money, I think XCOM really broke the ground on mainstream acceptance of turn-based as freakin’ awesome.

    • Enh, I heard it was a fighting game, though… and who plays those, or racing games? Feh. Such things do not exist in my worldview!

      • I’m not usually a fan of fighting games, but Skullgirls has a special something about it.

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