Few games shook me the way Outlast did in 2013, so it pleases me greatly that we’re finally getting a sequel next year.
So far, all we know about Outlast 2 is that developer Red Barrels is targeting fall 2016 for Xbox One, PlayStation 4, and PC. They have released a very brief teaser:
It seems like we’ve ditched the psychiatric ward for the outdoors!
Here’s the vague synopsis released for Outlast 2:
No conflict is ever black and white. But once the dust has settled, the victors get to decide who was right and who was wrong. Who is good and who is evil. Human nature pushes us to extremes of violence and depravity, which we then justify by divine inspiration and a promise of paradise to come. Horror rises from desperation and blind faith. OUTLAST 2 will test your faith, pushing players to a place where going mad is the only sane thing to do.
Sounds like the sequel is going to explore religion in some capacity. Hmm.
There’s a reason Outlast was placed so highly on my list of the top 10 best horror games — it’s scary as hell. If you haven’t played it yet, fix that ASAP.
Comments
5 responses to “One Of The Best Horror Games Is Getting A Sequel”
Wow, that was cool. Can’t wait to see more 😀
Voice of the guy in the trailer makes me think of this.
I dunno…
I thought outlast was pretty weak to be honest.
@mythium
Why, because you couldn’t shoot everything that moves?
Outlast and its DLC is one of the best horror games of this generation. If you didn’t like it then why did you click on the article? Just to moan?
Play something else then kid.
i thought it was pretty weak also, the opponents where just too easily predictable ruining immersion with very predictable patrolling. It reminded me more of a stealth game in the sense of spot a guy, wait to see his route then exploit.
I loved amnesia because I hardly ever noticed a pattern with the AI, when playing the game again, sure the scares work exactly the same, as they where pre conceived but the first play through had so much more value in that sense.
The story was so ho-hum with a mental asylum, mind control and a reporter willing to risk life and limb to get to the truth its been done a million times. I am playing until dawn with a friend on his console and its really enjoyable even though its been done a million times. It seems more in the spirit of things being a homage to slashers rather then trying to trot out the same story and be unique.
The graphics where amazing, models very well done (a few too many where reused too often but I can easily forgive that), I loved the camera idea but overall was left feeling rather underwhelmed. I was scared until the point where you go down into the basement to turn on the power (about 30 minutes in) and the first very obvious placed enemy just patrolling… from that point on it felt like a game and I never really felt immersed again, as puzzle after puzzle was get past this patrolling enemy. You figure out his pathing, get past then… O look he saw you any way chase scene!
It has a lot of solid points, but when their is no combat, your left with story and scares and both need to be rock solid to pull it off, and I felt they missed the mark just a tad too much. I personally would give it a 7.5 out of 10, worth a play but nothing to lose your shit over.
I am still looking forward to the 2, why? because if they build upon what they had and improve the story, make AI even better and less predictable they will have a solid game on their hands as they nailed the graphics and general atmosphere of it.