The numbers might be slightly skewed because of the single-player focus, but in a world where developers are walking away from single-player campaigns it’s understandable that Crystal Dynamics would be proud about the figure.
EB Expo is just around the corner. The public will get access to the show floor from tomorrow morning and, if the last few years are any guide, tens of thousands of gamers will be jamming their way through the turnstiles at Homebush’s Sydney Showgrounds.
It’s not quite the size of PAX Australia, but it gets a decent turnout all the same. The same could be said of the developer presence, with a few major developers traditionally making the trip down to Australia for the event.
One of those is Michael Brinker, Crystal Dynamics’s lead designer on Rise of the Tomb Raider. He stopped by the Kotaku offices for a chat as part of the pre-show media rounds, and it was there that he happily revealed that more than half of everyone who played the original Tomb Raider managed to finish the game.
“If you look at people completing the game itself, you’re looking at over a 50% completion rate. And that’s unheard of in any game I’ve ever worked on, even in other games in the industry,” Brinker exclaimed.
The natural follow-up, then, was why almost half of people who bought Tomb Raider failed to see their way through what was undeniably the game’s main selling point. Brinker’s answer: time.
“Gamers are grown up,” he said. “They have families. I think a lot of people they, there’s so much time spent on life, in general. When you sit down and play a game and have a experience, it’s tough, you only have so much time. I think that’s also why it’s a tough business to be in. So really it just boils down to people’s time.”
Figures aren’t available for each platform, although 45.9% of those who own the original Tomb Raider on Steam finished the game.
Compared to other major releases, it’s a solid figure. Only 24.5% of players finished the final mission in Grand Theft Auto 5 on PC; 35.4% of Dying Light players on PC received the Bittersweet achievement, unlocked upon finishing the game.
Brinker added that Rise of the Tomb Raider’s story would be between 15 and 20 hours long, while completionists could expect to get between 30 and 40 hours.