Proof That Counter-Strike's Guns Are Surprisingly Unreliable

Proof That Counter-Strike's Guns Are Surprisingly Unreliable

Sometimes Counter-Strike's guns will just miss, even if you're aiming perfectly. Guns that some believe are solid at all ranges -- like the AK-47 -- suffer the most.

Basically, even if you're aiming like you've got the eyes of an eagle and the steady hand of a stone statue (of someone who's really great at aiming), there's a chance shots will miss from a distance because physics. In the above video, DevinDTV measured the accuracy of guns like the AK-47, M4, and AWP by taking thousands of shots and running the numbers through the mighty magicks of maths. Here are some of his findings:

  • At 750 units of distance, the AK-47 has 100 per cent headshot accuracy.

  • At 800, however, its accuracy falls to 95 per cent. That means you'll miss one out of every twenty times, even if you're playing like a total badass. As DevinDTV points out, 800 is the distance of pit to long doors on Dust2. That's really not far at all.

  • At 1200 units, the AK-47's headshot accuracy drops all the way down to 69 per cent. For comparison's sake, the M4 has 90 per cent accuracy at that point.

  • At 1600 units, the AK-47 will only land 50 per cent of headshots. That's roughly the distance of long doors to the terrorist spawn point on Dust2.

  • At 2000 units, the AK has a 38.1 per cent headshot accuracy. At that point, the M4 drops to 52 per cent.

Now, bear in mind that this data was collected in a controlled environment. DevinDTV fired at stationary targets while standing up straight -- as opposed to crouching, which would have added some accuracy. Still, in all likelihood, those guns will turn back into pumpkins even sooner against live opponents with actual hopes, dreams, and self-preservation instincts.

Under the same conditions, longer-range guns like the AWP and SG 553 managed 100 per cent headshot accuracy. Eventually, though, even their accuracy will take a nosedive (though the SG performed a lot better than you might expect).

Now, a number of you probably figured out some of this the old-fashioned way: by firing your AK at a distant target, missing horribly, getting shot in the head, yelling "FUCKING PIECE OF SHIT I HATE THIS GAME," and then playing 300 more matches. But Counter-Strike is a game of inches, not miles. Precise numbers are more useful than you'd think.

Plus, you've gotta admire DevinDTV's dedication to putting all of this on paper/video. Thank him, if you get the chance. Now, go forth, slightly more learned than you were before.


    Would be interested to see what type of results come out of counter strafing in regards to this!

    Does this actually have anything to do with physics simulation? I'd imagine that they just apply a random error to the trajectory of the bullet so it comes out somewhere inside a cone from the end of the gun. If the cone is smaller than the head, then you've got 100% accuracy. If it is larger, the accuracy will be lower.

    I guess it is possible you could run a physics simulation of how the bullet and expanding gases interact with the barrel of the gun when it is fired, but is there any indication that they're actually doing this?

    No, cs doesn't use any projectile simulation, bullets are ray casted.

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