RIP The Indie Dream, 2008-2015

One of the best parts of PAX Australia is the Indie Games section and this year it’s bigger than ever, but there is a collective anxiety. People seem to the throwing this word around a lot: Indie-pocalypse. The idea that it’s getting harder and harder to make money making video games as an indie.

Over at the booth for Knuckle Sandwich (which is excellent by the way, and you should check it out) creator Andrew Brophy made the above coffin.

RIP The Indie Dream 2008-2015.

Inside the coffin, some delicious hard candy. Presumably to sweeten the harsh blow of all those broken dreams.


I asked Andrew why he made it. His reaction was perfect.

“Uh, I just kinda did it,” he laughed.

“Although, the reason it says 2008 is because that’s the year Braid came out.”

Steam in particular seems to be the real discussion point among indie developers right now. How do you make your game visible? How do you navigate the minefield. So many games are being released on Steam that it’s difficult stand out amongst the trash.

But the positive thing — for us at least — is that the quality of games being shown at PAX Australia has not wavered. There’s a lot of incredible games out there waiting to be played, it’s just getting increasingly difficult to find them.


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