Stephen Colbert Suitably Awed By No Man’s Sky

Stephen Colbert Suitably Awed By No Man’s Sky

As demonstrated by his Pewdiepie interview earlier this week, Stephen Colbert’s new stint as the host of The Late Show gives him a chance to touch on topics his old gig couldn’t, like video games we wish we could just play already, dammit.

Hello Games’ Sean Murray took to the couch on Friday night to do what he’s become quite adept at doing over the past couple of years — teasing people with an incredible ambitious game they can’t play for themselves yet.

Doing his best to grasp the enormity of the game he could not touch, Colbert called Sean Murray “God” and asked the sort of relevant questions you don’t often get from the mainstream media when covering a video game. Where is it hosted? Is it multiplayer? Why do you hate green pylons?

Sean replied by using developer cheats to hop from planet to planet, naming things after Colbert left and right.

The segment ends with Colbert echoing the thoughts I’ve had immediately following every showing of No Man’s Sky since the first.

“I can’t wait to actually play it. Thanks so much for coming.”


    • *shrug* I’m betting first quarter/half next year. Personally I’m fine with that. The advancements it’s made so far, it looks incredible.

      • I’m hoping you are right. I’m not expecting a lot from the game, but I’m so curious to check out how it all works. Even if it turns into a fly/ walk around planets stimulator.

        • The cynic in me says that we’ll quickly find ourselves growing irritated by walking in the steps of those who’ve gone before us and already discovered/named everything, or grow nihilistic over the pointlessness of discovering an infinite number of things that no-one else will ever actually make use of or appreciate but will instead resent us for discovering the way we would resent those who have gone before us discovering the things we wanted to.

          When everything is special, nothing is special. Infinity tends to render all achievement utterly pointless.

      • that makes sense – it would make a great VR showcase.
        After watching the clip I realise I have the parental responsibility to find enough new planets to name after my kids

  • I keep seeing people get a sort of “it’s going to get boring/ it’s not going to be good” sort of tone when they talk about this game and I don’t understand why everyone is so desperate to put it down; fair enough if you don’t want to hype it up too much, but give it a chance.

    • Because it does look boring. Every time they show the game they show the same thing over and over again. All the planets they have shown are the same with a different palette swap.

      • it just takes a few more interface mechanics…. which they are prolly doing…. and it will be a lot more interesting

      • I don’t agree with you on that. Yes, it’s not really an action game per say, but there are changes between planets and ships that are more than just changes in palette; they just follow the same sorts of basic rules. I have a feeling there’s a reason they’re also showing similar content each time; but I can’t know that until I actually play the thing.

        Beyond that I don’t see how anyone can actually describe something as boring without having experienced it. I thought The Artist would be gimmicky and slow paced but I ended up really enjoying it for being an intelligent and well thought out love letter to film as well as a human reaction to technological advances. The same might be said for this game but in reverse; I really like the look of this game and what it’s trying to do, but I may well end up disappointed by the end product; thing is I can’t know and I question any reaction that makes sweeping statements about a game without having played it (the element of interactivity of course being the primary element of videogames and usually the deciding factor as to the quality of thew game).

      • The reason it ‘looks boring’ is because—and Sean has repeatedly stated this—they are actively trying to show off as little of the of the actual gameplay as possible before launch so that gamers can experience the full depths and intricacies of the universe for themselves. They’re trying not to rob gamers of the joy and thrill of discovery, which in my books is a good thing; a great thing.

        But even with the scant amount of features and content we’ve seen, it’s still a staggeringly amazing project. The mere fact that the game’s universe can actually never be fully explored, even within the lifetime of our own IRL sun, totally just blows my mind, and it just goes to show what a small team of dedicated—not only developers, but gamers themselves can actually accomplish when they stick to their vision and are not hampered by big company executives.

        I, for one, will jump to get it immediately the second it’s announced.

    • You sort of need the (using the term loosely) boring game from time to time. Perhaps not boring but less of a sensory overload. Just cruising around from planet to planet finding stuff is a fantastic idea. It doesn’t need to be full of explosions and sounds and bright lights for fear of my losing interest in it. The concept itself is refreshing and interesting and I think it will hold people’s attention long enough, especially as a title that you can log on for a little bit and then log off. You can achieve progress in a few minutes of play and I think that is going to be a rare thing going forward in games.

    • I guess the problem is probably that people have hyped it up TOO much. I say people because most of the good looking footage comes from PS4 conferences. If it even lives up to half the expectations I reckon it’ll still be a great and intuitive exploration game, but not an intensive game like ARK. Worst case scenario we get another Spore.

    • It’s funny how the industry is – we either hype it up or put it down all before release. I’m just lucky I was born with my own brain (small but it still counts), and I can make up my own mind what it is like on release. I don’t get bogged down by hype or hate, everything should be given a chance to prove its worth.

      • everything should be given a chance to prove its worth. This. Exactly this. I mean a game isn’t really going to translate well into a trailer; it rarely does. Hell even movies don’t translate very well; If it did then I would have hated Iron Man (based on this trailer but I really quite liked it for getting in a few snarky remarks bout the state of American foreign policy and corporate worship. Even worse I would have hated American Beauty one of my all time favourite films (don’t want to link the trailer because it has a spoiler or two and anyone who watches the trailer would probably avoid it like the plague).

    • I want to like it but it just seems so empty and without purpose …. hame looks lonely?

      • Two games immediately spring to mind that had the same accusations against them. The Sims, and Minecraft.

        They seem to have worked out alright…

        Tapping into the casual market on a global scale works, and this seems (to me at least) to be trying to harness that action. Not every game needs a shotgun, some just need a screwdriver.

        • This doesn’t even seem to give you a screwdriver.
          I think the difference is there doesn’t seem to be anything that you can build, to make your mark, beyond naming things, which the casual observer isn’t going to give a shit about.
          No attachment or involvement – just observing.

          Unless you can meaningfully interact with what you discover and try to cultivate something, it’s really just a walk through an infinite art gallery and hoping you’re the first person to sign the book in front of each item.

          • Guess we’re not going to know for sure for a while. From what I saw on the website though, conflict was mentioned, with every decision having long term repercussions. That doesnt sound like a passive experience.

  • I assume the long wait for this game is probably down to testing – they probably discover glitched abominations after hours of play or something.

    • Actually, there’s rumours that Sony have negotiated a deal whereby this game can be shipped as the flagship title for the Morpheus 3D headset, which is in the final stages of commercial production.

      • As skeptical as I am about the longevity of a title where you can’t actually ‘achieve’ anything beyond some kind of internet ‘discovery scoreboard’ because everything is infinite, and your apparent interactions with what you discover are incredibly limited (sounds about as exciting as a trip to a museum or art gallery – yay, let’s document things! Or blow them up! Aaaand… that’s about it), I think as a 3D flagship title the novelty alone will buy it a LOT of value for dollars/time.

        • I dare say many skeptical gamers are going to be pleasantly surprised.

          Based on what Sean has so far talked about and revealed about the concept of the game and the gameplay itself, I have little doubt it’s going to have much more content than any of us expected. He’s has repeatedly stated that he’s creating the sci-fi game he has always wanted to play, and has said it goes far beyond what they’re currently portraying.
          Consider also what he has said about his inspirations and imagine the kinds of gameplay that could open the game up to beyond simple exploration and discovery ( There’s basically a whole universe of possibilities.

          A 3D headset would blow everything else out of the water as far as this game is concerned.

          • Fingers crossed that you’re right. That little studio’s been through a lot and have a lot of expectations riding on them.

  • At first I found this very hard to believe the way its all made, then I remembered the game FUEL which used a similar system. Will be interesting to play when released.

  • It’s pretty, the math behind it looks impressive, the scale is amazing, but every demo I see I still have no idea what the ‘game’ part of it is. i’m not expecting much for such a small team. Maybe this will be something that gets built on or modded heavily but my guess is the initial experience is going to be pretty bare baones.

  • Fun clip, but I think it would’ve flown a little better with the die-hard conservative Colbert ‘character’ a year or two ago than the Stephen of today.

    The ‘mine’ clip slamming down on every rename was a REALLY nice touch, but it seemed to make Colbert cringe a little, like a reminder that he wasn’t going to be able to separate his fictional persona from his real self quite as easily as he’d have liked.

  • so cannot wait for this. i can just picture getting lost in for the at least the first month. if it ends up being as amazing as all the videos so far have shown then i’m ready for it to take over my life.

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