Sunday Comics: Unfounded Rumours

Sunday Comics: Unfounded Rumours

Welcome to Kotaku's Sunday Comics, your pretty much weekly roundup of the best webcomics. The images enlarge if you click on the magnifying glass icon.


Sunday Comics: Unfounded Rumours

Nerf NOW!! by Josué Pereira. Published October 23. Read more of Nerf NOW!!


Sunday Comics: Unfounded Rumours

Awkward Zombie by Katie Tiedrich. Published October 19. Read more of Awkward Zombie


Sunday Comics: Unfounded Rumours

Penny Arcade by Jerry Holkins and Mike Krahulik. Published October 21. Read more of Penny Arcade


Sunday Comics: Unfounded Rumours

The GaMERCaT by Samantha Whitten. Published October 19. Read more of The GaMERCaT.


Sunday Comics: Unfounded Rumours

Nerd Rage by Andy Kluthe. Published October 23. Read more of Nerd Rage


Sunday Comics: Unfounded Rumours

Corpse Run by Alex Di Stasi. Published October 19. Read more of Corpse Run


Sunday Comics: Unfounded Rumours

Manly Guys Doing Manly Things by Kelly Turnbull. Published October 19. Read more of Manly Guys Doing Manly Things


Sunday Comics: Unfounded Rumours

Life in Aggro by Fei Hsiao and Casey Vasquez didn't update in time for the post. Here's one from the archives, published February 3, 2012. Read more of Life in Aggro


Sunday Comics: Unfounded Rumours

ActionTrip by Borislav Grabovic and Uros Pavlovic. Published October 24. Read more of ActionTrip


Sunday Comics: Unfounded Rumours

Double XP by M.S. Corley and Josh Crandall. Published October 19. Read more of Double XP


Comments

    Love the last one. Funny because it is just so freaking true!

      So true. We all felt it that way. lol

        Honest question here; am I going crazy or is innovation mostly coming from the indy scene now while innovation in AAA is becoming rarer and franchises are stagnating?

          You're not going crazy. There definitely seems to be less innovation in AAA gaming, but that would most likely come down to the fact that AAA games now cost an absolute fortune to make. If you're going to invest millions in a game which may, or may not even see a profit, then you can bet publishers will want to play it as safe as possible. It's pretty similar to the film industry, and the reason we're seeing a whole lot of sequels and superhero movies at the moment; they're simply the closest thing to a safe bet.

          Same as any media really. High cost means low risk. Indies can be more creative because their risk is much lower due to much lower budgets.

          It seems to be true most innovation is coming from the indie scene. When AAA has an innovative title it's usually because they're either trying to tap into an indie game's audience or they're paying an indie studio to make the game.

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